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Driving Yoctopuce modules the hard way

By mvuilleu, in Programming, june 01,2012.

It may happen that, one day, for a given application, you must do without our high level programming libraries. For example because you must drive the modules in a language we do not support (yet), or because you don't want to bother about object programming. It's quite possible, and here are the keys to success.

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C# Weather Station with Datalogger

By Sébastien Rinsoz, in Programming, march 26,2012.

A while ago, we created a weather station in PHP based on a Yocto-Humidity module. Today, we have a new version in C# which improves the concept by exploiting the data logger integrated into the Yocto-Meteo, a module which is an improved version of the product used for the previous article.


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API speed test

By mvuilleu, in Programming, february 27,2012.

The Yoctopuce API provides almost identical functions to drive devices for all supported programming languages, regardless of the huge environment difference between them (take C++ and JavaScript, for example). But are all languages equally good ? Do they all provide the same perfs ? Let's look at this in detail, and expect some surprises...

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Reading USB sensors using callbacks

By Sébastien Rinsoz, in Programming, february 14,2012.

Most examples that we provided so far to interact with Yoctopuce USB sensors use sequential function calls. This is called the procedural approach, using polling. We recommend this technique as a starting point, because it is generally more intuitive and less risky. There is, however, an alternative approach, sometimes more convenient: the event-based technique, using callbacks. This is the new API feature that we present today.

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New Objective-C library for Mac OS X

By Sébastien Rinsoz, in Programming, january 08,2012.


We have pre-announced the Objective-C library a few weeks ago, it is now available on the programming libraries download page. From now on, you can create Mac OS X Cocoa applications that will natively communicate with Yoctopuce modules (directly using USB, or via TCP).

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