/*********************************************************************
 *
 * $Id: yocto_display.js 63507 2024-11-28 10:44:36Z seb $
 *
 * Implements yFindDisplay(), the high-level API for Display functions
 *
 * - - - - - - - - - License information: - - - - - - - - -
 *
 *  Copyright (C) 2011 and beyond by Yoctopuce Sarl, Switzerland.
 *
 *  Yoctopuce Sarl (hereafter Licensor) grants to you a perpetual
 *  non-exclusive license to use, modify, copy and integrate this
 *  file into your software for the sole purpose of interfacing
 *  with Yoctopuce products.
 *
 *  You may reproduce and distribute copies of this file in
 *  source or object form, as long as the sole purpose of this
 *  code is to interface with Yoctopuce products. You must retain
 *  this notice in the distributed source file.
 *
 *  You should refer to Yoctopuce General Terms and Conditions
 *  for additional information regarding your rights and
 *  obligations.
 *
 *  THE SOFTWARE AND DOCUMENTATION ARE PROVIDED "AS IS" WITHOUT
 *  WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
 *  WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY, FITNESS
 *  FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO
 *  EVENT SHALL LICENSOR BE LIABLE FOR ANY INCIDENTAL, SPECIAL,
 *  INDIRECT OR CONSEQUENTIAL DAMAGES, LOST PROFITS OR LOST DATA,
 *  COST OF PROCUREMENT OF SUBSTITUTE GOODS, TECHNOLOGY OR
 *  SERVICES, ANY CLAIMS BY THIRD PARTIES (INCLUDING BUT NOT
 *  LIMITED TO ANY DEFENSE THEREOF), ANY CLAIMS FOR INDEMNITY OR
 *  CONTRIBUTION, OR OTHER SIMILAR COSTS, WHETHER ASSERTED ON THE
 *  BASIS OF CONTRACT, TORT (INCLUDING NEGLIGENCE), BREACH OF
 *  WARRANTY, OR OTHERWISE.
 *
 *********************************************************************/

'use strict';

//--- (generated code: YDisplay definitions)
//--- (end of generated code: YDisplay definitions)

//--- (generated code: YDisplayLayer definitions)
//--- (end of generated code: YDisplayLayer definitions)

//--- (generated code: YDisplayLayer class start)
/**
 * YDisplayLayer Class: Interface for drawing into display layers, obtained by calling display.get_displayLayer.
 *
 * Each DisplayLayer represents an image layer containing objects
 * to display (bitmaps, text, etc.). The content is displayed only when
 * the layer is active on the screen (and not masked by other
 * overlapping layers).
 */
//--- (end of generated code: YDisplayLayer class start)

class YDisplayLayer
{
    constructor(obj_parent, str_id)
    {
        this._yapi         = obj_parent._yapi;
        this._display      = obj_parent;
        this._id           = str_id;
        this._cmdbuff      = '';
        this._hidden       = false;
        //--- (generated code: YDisplayLayer constructor)
        /** @member {number} **/
        this.ALIGN_TOP_LEFT              = 0;
        /** @member {number} **/
        this.ALIGN_CENTER_LEFT           = 1;
        /** @member {number} **/
        this.ALIGN_BASELINE_LEFT         = 2;
        /** @member {number} **/
        this.ALIGN_BOTTOM_LEFT           = 3;
        /** @member {number} **/
        this.ALIGN_TOP_CENTER            = 4;
        /** @member {number} **/
        this.ALIGN_CENTER                = 5;
        /** @member {number} **/
        this.ALIGN_BASELINE_CENTER       = 6;
        /** @member {number} **/
        this.ALIGN_BOTTOM_CENTER         = 7;
        /** @member {number} **/
        this.ALIGN_TOP_DECIMAL           = 8;
        /** @member {number} **/
        this.ALIGN_CENTER_DECIMAL        = 9;
        /** @member {number} **/
        this.ALIGN_BASELINE_DECIMAL      = 10;
        /** @member {number} **/
        this.ALIGN_BOTTOM_DECIMAL        = 11;
        /** @member {number} **/
        this.ALIGN_TOP_RIGHT             = 12;
        /** @member {number} **/
        this.ALIGN_CENTER_RIGHT          = 13;
        /** @member {number} **/
        this.ALIGN_BASELINE_RIGHT        = 14;
        /** @member {number} **/
        this.ALIGN_BOTTOM_RIGHT          = 15;
        //--- (end of generated code: YDisplayLayer constructor)
    }

    // internal function to flush any pending command for this layer
    imm_must_be_flushed()
    {
        return (this._cmdbuff != '');
    }

    imm_resetHiddenFlag()
    {
        this._hidden = false;
        return this._yapi.SUCCESS;
    }

    // internal function to flush any pending command for this layer
    async flush_now()
    {
        var res = YAPI.SUCCESS;
        if(this._cmdbuff != '') {
            res = await this._display.sendCommand(this._cmdbuff);
            this._cmdbuff = '';
        }
        return res;
    }

    // internal function to buffer a command for this layer
    async command_push(str_cmd)
    {
        var res = YAPI.SUCCESS;

        if(this._cmdbuff.length + str_cmd.length >= 100) {
            // force flush before, to prevent overflow
            res = await this.flush_now();
        }
        if(this._cmdbuff == '') {
            // always prepend layer ID first
            this._cmdbuff = this._id;
        }
        this._cmdbuff += str_cmd;
        return res;
    }

    // internal function to send a command for this layer
    async command_flush(str_cmd)
    {
        var res = await this.command_push(str_cmd);
        if(this._hidden) {
            return res;
        }
        return await this.flush_now();
    }

    //--- (generated code: YDisplayLayer implementation)
    static imm_Init()
    {
        if (typeof(YFunction.imm_InitStatics) != 'undefined') {
            YFunction.imm_InitStatics(this);
        }
    }

    /**
     * Reverts the layer to its initial state (fully transparent, default settings).
     * Reinitializes the drawing pointer to the upper left position,
     * and selects the most visible pen color. If you only want to erase the layer
     * content, use the method clear() instead.
     *
     * @return {Promise<number>} YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async reset()
    {
        this._hidden = false;
        return await this.command_flush('X');
    }

    /**
     * Erases the whole content of the layer (makes it fully transparent).
     * This method does not change any other attribute of the layer.
     * To reinitialize the layer attributes to defaults settings, use the method
     * reset() instead.
     *
     * @return {Promise<number>} YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async clear()
    {
        return await this.command_flush('x');
    }

    /**
     * Selects the pen color for all subsequent drawing functions,
     * including text drawing. The pen color is provided as an RGB value.
     * For grayscale or monochrome displays, the value is
     * automatically converted to the proper range.
     *
     * @param color {number} : the desired pen color, as a 24-bit RGB value
     *
     * @return {Promise<number>} YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async selectColorPen(color)
    {
        return await this.command_push('c'+('000000'+(color).toString(16)).slice(-6).toLowerCase());
    }

    /**
     * Selects the pen gray level for all subsequent drawing functions,
     * including text drawing. The gray level is provided as a number between
     * 0 (black) and 255 (white, or whichever the lightest color is).
     * For monochrome displays (without gray levels), any value
     * lower than 128 is rendered as black, and any value equal
     * or above to 128 is non-black.
     *
     * @param graylevel {number} : the desired gray level, from 0 to 255
     *
     * @return {Promise<number>} YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async selectGrayPen(graylevel)
    {
        return await this.command_push('g'+String(Math.round(graylevel)));
    }

    /**
     * Selects an eraser instead of a pen for all subsequent drawing functions,
     * except for bitmap copy functions. Any point drawn using the eraser
     * becomes transparent (as when the layer is empty), showing the other
     * layers beneath it.
     *
     * @return {Promise<number>} YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async selectEraser()
    {
        return await this.command_push('e');
    }

    /**
     * Enables or disables anti-aliasing for drawing oblique lines and circles.
     * Anti-aliasing provides a smoother aspect when looked from far enough,
     * but it can add fuzziness when the display is looked from very close.
     * At the end of the day, it is your personal choice.
     * Anti-aliasing is enabled by default on grayscale and color displays,
     * but you can disable it if you prefer. This setting has no effect
     * on monochrome displays.
     *
     * @param mode {boolean} : true to enable anti-aliasing, false to
     *         disable it.
     *
     * @return {Promise<number>} YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async setAntialiasingMode(mode)
    {
        return await this.command_push('a'+(mode?"1":"0"));
    }

    /**
     * Draws a single pixel at the specified position.
     *
     * @param x {number} : the distance from left of layer, in pixels
     * @param y {number} : the distance from top of layer, in pixels
     *
     * @return {Promise<number>} YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async drawPixel(x,y)
    {
        return await this.command_flush('P'+String(Math.round(x))+','+String(Math.round(y)));
    }

    /**
     * Draws an empty rectangle at a specified position.
     *
     * @param x1 {number} : the distance from left of layer to the left border of the rectangle, in pixels
     * @param y1 {number} : the distance from top of layer to the top border of the rectangle, in pixels
     * @param x2 {number} : the distance from left of layer to the right border of the rectangle, in pixels
     * @param y2 {number} : the distance from top of layer to the bottom border of the rectangle, in pixels
     *
     * @return {Promise<number>} YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async drawRect(x1,y1,x2,y2)
    {
        return await this.command_flush('R'+String(Math.round(x1))+','+String(Math.round(y1))+','+String(Math.round(x2))+','+String(Math.round(y2)));
    }

    /**
     * Draws a filled rectangular bar at a specified position.
     *
     * @param x1 {number} : the distance from left of layer to the left border of the rectangle, in pixels
     * @param y1 {number} : the distance from top of layer to the top border of the rectangle, in pixels
     * @param x2 {number} : the distance from left of layer to the right border of the rectangle, in pixels
     * @param y2 {number} : the distance from top of layer to the bottom border of the rectangle, in pixels
     *
     * @return {Promise<number>} YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async drawBar(x1,y1,x2,y2)
    {
        return await this.command_flush('B'+String(Math.round(x1))+','+String(Math.round(y1))+','+String(Math.round(x2))+','+String(Math.round(y2)));
    }

    /**
     * Draws an empty circle at a specified position.
     *
     * @param x {number} : the distance from left of layer to the center of the circle, in pixels
     * @param y {number} : the distance from top of layer to the center of the circle, in pixels
     * @param r {number} : the radius of the circle, in pixels
     *
     * @return {Promise<number>} YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async drawCircle(x,y,r)
    {
        return await this.command_flush('C'+String(Math.round(x))+','+String(Math.round(y))+','+String(Math.round(r)));
    }

    /**
     * Draws a filled disc at a given position.
     *
     * @param x {number} : the distance from left of layer to the center of the disc, in pixels
     * @param y {number} : the distance from top of layer to the center of the disc, in pixels
     * @param r {number} : the radius of the disc, in pixels
     *
     * @return {Promise<number>} YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async drawDisc(x,y,r)
    {
        return await this.command_flush('D'+String(Math.round(x))+','+String(Math.round(y))+','+String(Math.round(r)));
    }

    /**
     * Selects a font to use for the next text drawing functions, by providing the name of the
     * font file. You can use a built-in font as well as a font file that you have previously
     * uploaded to the device built-in memory. If you experience problems selecting a font
     * file, check the device logs for any error message such as missing font file or bad font
     * file format.
     *
     * @param fontname {string} : the font file name, embedded fonts are 8x8.yfm, Small.yfm, Medium.yfm,
     * Large.yfm (not available on Yocto-MiniDisplay).
     *
     * @return {Promise<number>} YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async selectFont(fontname)
    {
        return await this.command_push('&'+fontname+''+String.fromCharCode(27));
    }

    /**
     * Draws a text string at the specified position. The point of the text that is aligned
     * to the specified pixel position is called the anchor point, and can be chosen among
     * several options. Text is rendered from left to right, without implicit wrapping.
     *
     * @param x {number} : the distance from left of layer to the text anchor point, in pixels
     * @param y {number} : the distance from top of layer to the text anchor point, in pixels
     * @param anchor {number} : the text anchor point, chosen among the YDisplayLayer.ALIGN enumeration:
     *         YDisplayLayer.ALIGN_TOP_LEFT,         YDisplayLayer.ALIGN_CENTER_LEFT,
     *         YDisplayLayer.ALIGN_BASELINE_LEFT,    YDisplayLayer.ALIGN_BOTTOM_LEFT,
     *         YDisplayLayer.ALIGN_TOP_CENTER,       YDisplayLayer.ALIGN_CENTER,
     *         YDisplayLayer.ALIGN_BASELINE_CENTER,  YDisplayLayer.ALIGN_BOTTOM_CENTER,
     *         YDisplayLayer.ALIGN_TOP_DECIMAL,      YDisplayLayer.ALIGN_CENTER_DECIMAL,
     *         YDisplayLayer.ALIGN_BASELINE_DECIMAL, YDisplayLayer.ALIGN_BOTTOM_DECIMAL,
     *         YDisplayLayer.ALIGN_TOP_RIGHT,        YDisplayLayer.ALIGN_CENTER_RIGHT,
     *         YDisplayLayer.ALIGN_BASELINE_RIGHT,   YDisplayLayer.ALIGN_BOTTOM_RIGHT.
     * @param text {string} : the text string to draw
     *
     * @return {Promise<number>} YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async drawText(x,y,anchor,text)
    {
        return await this.command_flush('T'+String(Math.round(x))+','+String(Math.round(y))+','+String(anchor)+','+text+''+String.fromCharCode(27));
    }

    /**
     * Draws a GIF image at the specified position. The GIF image must have been previously
     * uploaded to the device built-in memory. If you experience problems using an image
     * file, check the device logs for any error message such as missing image file or bad
     * image file format.
     *
     * @param x {number} : the distance from left of layer to the left of the image, in pixels
     * @param y {number} : the distance from top of layer to the top of the image, in pixels
     * @param imagename {string} : the GIF file name
     *
     * @return {Promise<number>} YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async drawImage(x,y,imagename)
    {
        return await this.command_flush('*'+String(Math.round(x))+','+String(Math.round(y))+','+imagename+''+String.fromCharCode(27));
    }

    /**
     * Draws a bitmap at the specified position. The bitmap is provided as a binary object,
     * where each pixel maps to a bit, from left to right and from top to bottom.
     * The most significant bit of each byte maps to the leftmost pixel, and the least
     * significant bit maps to the rightmost pixel. Bits set to 1 are drawn using the
     * layer selected pen color. Bits set to 0 are drawn using the specified background
     * gray level, unless -1 is specified, in which case they are not drawn at all
     * (as if transparent).
     *
     * @param x {number} : the distance from left of layer to the left of the bitmap, in pixels
     * @param y {number} : the distance from top of layer to the top of the bitmap, in pixels
     * @param w {number} : the width of the bitmap, in pixels
     * @param bitmap {Uint8Array} : a binary object
     * @param bgcol {number} : the background gray level to use for zero bits (0 = black,
     *         255 = white), or -1 to leave the pixels unchanged
     *
     * @return {Promise<number>} YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async drawBitmap(x,y,w,bitmap,bgcol)
    {
        /** @type {string} **/
        let destname;
        destname = 'layer'+String(Math.round(this._id))+':'+String(Math.round(w))+','+String(Math.round(bgcol))+'@'+String(Math.round(x))+','+String(Math.round(y));
        return await this._display.upload(destname, bitmap);
    }

    /**
     * Moves the drawing pointer of this layer to the specified position.
     *
     * @param x {number} : the distance from left of layer, in pixels
     * @param y {number} : the distance from top of layer, in pixels
     *
     * @return {Promise<number>} YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async moveTo(x,y)
    {
        return await this.command_push('@'+String(Math.round(x))+','+String(Math.round(y)));
    }

    /**
     * Draws a line from current drawing pointer position to the specified position.
     * The specified destination pixel is included in the line. The pointer position
     * is then moved to the end point of the line.
     *
     * @param x {number} : the distance from left of layer to the end point of the line, in pixels
     * @param y {number} : the distance from top of layer to the end point of the line, in pixels
     *
     * @return {Promise<number>} YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async lineTo(x,y)
    {
        return await this.command_flush('-'+String(Math.round(x))+','+String(Math.round(y)));
    }

    /**
     * Outputs a message in the console area, and advances the console pointer accordingly.
     * The console pointer position is automatically moved to the beginning
     * of the next line when a newline character is met, or when the right margin
     * is hit. When the new text to display extends below the lower margin, the
     * console area is automatically scrolled up.
     *
     * @param text {string} : the message to display
     *
     * @return {Promise<number>} YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async consoleOut(text)
    {
        return await this.command_flush('!'+text+''+String.fromCharCode(27));
    }

    /**
     * Sets up display margins for the consoleOut function.
     *
     * @param x1 {number} : the distance from left of layer to the left margin, in pixels
     * @param y1 {number} : the distance from top of layer to the top margin, in pixels
     * @param x2 {number} : the distance from left of layer to the right margin, in pixels
     * @param y2 {number} : the distance from top of layer to the bottom margin, in pixels
     *
     * @return {Promise<number>} YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async setConsoleMargins(x1,y1,x2,y2)
    {
        return await this.command_push('m'+String(Math.round(x1))+','+String(Math.round(y1))+','+String(Math.round(x2))+','+String(Math.round(y2)));
    }

    /**
     * Sets up the background color used by the clearConsole function and by
     * the console scrolling feature.
     *
     * @param bgcol {number} : the background gray level to use when scrolling (0 = black,
     *         255 = white), or -1 for transparent
     *
     * @return {Promise<number>} YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async setConsoleBackground(bgcol)
    {
        return await this.command_push('b'+String(Math.round(bgcol)));
    }

    /**
     * Sets up the wrapping behavior used by the consoleOut function.
     *
     * @param wordwrap {boolean} : true to wrap only between words,
     *         false to wrap on the last column anyway.
     *
     * @return {Promise<number>} YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async setConsoleWordWrap(wordwrap)
    {
        return await this.command_push('w'+(wordwrap?"1":"0"));
    }

    /**
     * Blanks the console area within console margins, and resets the console pointer
     * to the upper left corner of the console.
     *
     * @return {Promise<number>} YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async clearConsole()
    {
        return await this.command_flush('^');
    }

    /**
     * Sets the position of the layer relative to the display upper left corner.
     * When smooth scrolling is used, the display offset of the layer is
     * automatically updated during the next milliseconds to animate the move of the layer.
     *
     * @param x {number} : the distance from left of display to the upper left corner of the layer
     * @param y {number} : the distance from top of display to the upper left corner of the layer
     * @param scrollTime {number} : number of milliseconds to use for smooth scrolling, or
     *         0 if the scrolling should be immediate.
     *
     * @return {Promise<number>} YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async setLayerPosition(x,y,scrollTime)
    {
        return await this.command_flush('#'+String(Math.round(x))+','+String(Math.round(y))+','+String(Math.round(scrollTime)));
    }

    /**
     * Hides the layer. The state of the layer is preserved but the layer is not displayed
     * on the screen until the next call to unhide(). Hiding the layer can positively
     * affect the drawing speed, since it postpones the rendering until all operations are
     * completed (double-buffering).
     *
     * @return {Promise<number>} YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async hide()
    {
        await this.command_push('h');
        this._hidden = true;
        return await this.flush_now();
    }

    /**
     * Shows the layer. Shows the layer again after a hide command.
     *
     * @return {Promise<number>} YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async unhide()
    {
        this._hidden = false;
        return await this.command_flush('s');
    }

    /**
     * Gets parent YDisplay. Returns the parent YDisplay object of the current YDisplayLayer.
     *
     * @return {Promise<YDisplay>} an YDisplay object
     */
    async get_display()
    {
        return this._display;
    }

    /**
     * Returns the display width, in pixels.
     *
     * @return {Promise<number>} an integer corresponding to the display width, in pixels
     *
     * On failure, throws an exception or returns YDisplayLayer.DISPLAYWIDTH_INVALID.
     */
    async get_displayWidth()
    {
        return await this._display.get_displayWidth();
    }

    /**
     * Returns the display height, in pixels.
     *
     * @return {Promise<number>} an integer corresponding to the display height, in pixels
     *
     * On failure, throws an exception or returns YDisplayLayer.DISPLAYHEIGHT_INVALID.
     */
    async get_displayHeight()
    {
        return await this._display.get_displayHeight();
    }

    /**
     * Returns the width of the layers to draw on, in pixels.
     *
     * @return {Promise<number>} an integer corresponding to the width of the layers to draw on, in pixels
     *
     * On failure, throws an exception or returns YDisplayLayer.LAYERWIDTH_INVALID.
     */
    async get_layerWidth()
    {
        return await this._display.get_layerWidth();
    }

    /**
     * Returns the height of the layers to draw on, in pixels.
     *
     * @return {Promise<number>} an integer corresponding to the height of the layers to draw on, in pixels
     *
     * On failure, throws an exception or returns YDisplayLayer.LAYERHEIGHT_INVALID.
     */
    async get_layerHeight()
    {
        return await this._display.get_layerHeight();
    }

    async resetHiddenFlag()
    {
        this._hidden = false;
        return YAPI.SUCCESS;
    }

    static imm_Const()
    {
        return {
            ALIGN_TOP_LEFT               : 0,
            ALIGN_CENTER_LEFT            : 1,
            ALIGN_BASELINE_LEFT          : 2,
            ALIGN_BOTTOM_LEFT            : 3,
            ALIGN_TOP_CENTER             : 4,
            ALIGN_CENTER                 : 5,
            ALIGN_BASELINE_CENTER        : 6,
            ALIGN_BOTTOM_CENTER          : 7,
            ALIGN_TOP_DECIMAL            : 8,
            ALIGN_CENTER_DECIMAL         : 9,
            ALIGN_BASELINE_DECIMAL       : 10,
            ALIGN_BOTTOM_DECIMAL         : 11,
            ALIGN_TOP_RIGHT              : 12,
            ALIGN_CENTER_RIGHT           : 13,
            ALIGN_BASELINE_RIGHT         : 14,
            ALIGN_BOTTOM_RIGHT           : 15
        };
    }

    //--- (end of generated code: YDisplayLayer implementation)
}

if(typeof window != 'undefined') {
    // Global exports for backward compatibility with old JavaScript library
    YoctoLibExport('Y_ALIGN_TOP_LEFT', 0);
    YoctoLibExport('Y_ALIGN_CENTER_LEFT', 1);
    YoctoLibExport('Y_ALIGN_BASELINE_LEFT', 2);
    YoctoLibExport('Y_ALIGN_BOTTOM_LEFT', 3);
    YoctoLibExport('Y_ALIGN_TOP_CENTER', 4);
    YoctoLibExport('Y_ALIGN_CENTER', 5);
    YoctoLibExport('Y_ALIGN_BASELINE_CENTER', 6);
    YoctoLibExport('Y_ALIGN_BOTTOM_CENTER', 7);
    YoctoLibExport('Y_ALIGN_TOP_DECIMAL', 8);
    YoctoLibExport('Y_ALIGN_CENTER_DECIMAL', 9);
    YoctoLibExport('Y_ALIGN_BASELINE_DECIMAL', 10);
    YoctoLibExport('Y_ALIGN_BOTTOM_DECIMAL', 11);
    YoctoLibExport('Y_ALIGN_TOP_RIGHT', 12);
    YoctoLibExport('Y_ALIGN_CENTER_RIGHT', 13);
    YoctoLibExport('Y_ALIGN_BASELINE_RIGHT', 14);
    YoctoLibExport('Y_ALIGN_BOTTOM_RIGHT', 15);
}

//--- (generated code: YDisplay class start)
/**
 * YDisplay Class: display control interface, available for instance in the Yocto-Display, the
 * Yocto-MaxiDisplay, the Yocto-MaxiDisplay-G or the Yocto-MiniDisplay
 *
 * The YDisplay class allows to drive Yoctopuce displays.
 * Yoctopuce display interface has been designed to easily
 * show information and images. The device provides built-in
 * multi-layer rendering. Layers can be drawn offline, individually,
 * and freely moved on the display. It can also replay recorded
 * sequences (animations).
 *
 * In order to draw on the screen, you should use the
 * display.get_displayLayer method to retrieve the layer(s) on
 * which you want to draw, and then use methods defined in
 * YDisplayLayer to draw on the layers.
 */
//--- (end of generated code: YDisplay class start)
class YDisplay extends YFunction
{
    constructor(obj_yapi,str_func)
    {
        //--- (generated code: YDisplay constructor)
        super(obj_yapi, str_func);
        /** @member {string} **/
        this._className                  = 'Display';
        /** @member {number} **/
        this._enabled                    = YDisplay.ENABLED_INVALID;
        /** @member {string} **/
        this._startupSeq                 = YDisplay.STARTUPSEQ_INVALID;
        /** @member {number} **/
        this._brightness                 = YDisplay.BRIGHTNESS_INVALID;
        /** @member {number} **/
        this._orientation                = YDisplay.ORIENTATION_INVALID;
        /** @member {number} **/
        this._displayWidth               = YDisplay.DISPLAYWIDTH_INVALID;
        /** @member {number} **/
        this._displayHeight              = YDisplay.DISPLAYHEIGHT_INVALID;
        /** @member {number} **/
        this._displayType                = YDisplay.DISPLAYTYPE_INVALID;
        /** @member {number} **/
        this._layerWidth                 = YDisplay.LAYERWIDTH_INVALID;
        /** @member {number} **/
        this._layerHeight                = YDisplay.LAYERHEIGHT_INVALID;
        /** @member {number} **/
        this._layerCount                 = YDisplay.LAYERCOUNT_INVALID;
        /** @member {string} **/
        this._command                    = YDisplay.COMMAND_INVALID;
        /** @member {YDisplayLayer[]} **/
        this._allDisplayLayers           = [];
        //--- (end of generated code: YDisplay constructor)

        this._sequence         = '';
        this._recording        = false;
    }

    //--- (generated code: YDisplay implementation)

    imm_parseAttr(name, val)
    {
        switch(name) {
        case 'enabled':
            this._enabled = parseInt(val);
            return 1;
        case 'startupSeq':
            this._startupSeq = val;
            return 1;
        case 'brightness':
            this._brightness = parseInt(val);
            return 1;
        case 'orientation':
            this._orientation = parseInt(val);
            return 1;
        case 'displayWidth':
            this._displayWidth = parseInt(val);
            return 1;
        case 'displayHeight':
            this._displayHeight = parseInt(val);
            return 1;
        case 'displayType':
            this._displayType = parseInt(val);
            return 1;
        case 'layerWidth':
            this._layerWidth = parseInt(val);
            return 1;
        case 'layerHeight':
            this._layerHeight = parseInt(val);
            return 1;
        case 'layerCount':
            this._layerCount = parseInt(val);
            return 1;
        case 'command':
            this._command = val;
            return 1;
        }
        return super.imm_parseAttr(name, val);
    }

    /**
     * Returns true if the screen is powered, false otherwise.
     *
     * @return {Promise<number>} either YDisplay.ENABLED_FALSE or YDisplay.ENABLED_TRUE, according to true
     * if the screen is powered, false otherwise
     *
     * On failure, throws an exception or returns YDisplay.ENABLED_INVALID.
     */
    async get_enabled()
    {
        /** @type {number} **/
        let res;
        if (this._cacheExpiration <= this._yapi.GetTickCount()) {
            if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) {
                return YDisplay.ENABLED_INVALID;
            }
        }
        res = this._enabled;
        return res;
    }

    /**
     * Changes the power state of the display.
     *
     * @param newval {number} : either YDisplay.ENABLED_FALSE or YDisplay.ENABLED_TRUE, according to the
     * power state of the display
     *
     * @return {Promise<number>} YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async set_enabled(newval)
    {
        /** @type {string} **/
        let rest_val;
        rest_val = String(newval);
        return await this._setAttr('enabled',rest_val);
    }

    /**
     * Returns the name of the sequence to play when the displayed is powered on.
     *
     * @return {Promise<string>} a string corresponding to the name of the sequence to play when the
     * displayed is powered on
     *
     * On failure, throws an exception or returns YDisplay.STARTUPSEQ_INVALID.
     */
    async get_startupSeq()
    {
        /** @type {string} **/
        let res;
        if (this._cacheExpiration <= this._yapi.GetTickCount()) {
            if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) {
                return YDisplay.STARTUPSEQ_INVALID;
            }
        }
        res = this._startupSeq;
        return res;
    }

    /**
     * Changes the name of the sequence to play when the displayed is powered on.
     * Remember to call the saveToFlash() method of the module if the
     * modification must be kept.
     *
     * @param newval {string} : a string corresponding to the name of the sequence to play when the
     * displayed is powered on
     *
     * @return {Promise<number>} YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async set_startupSeq(newval)
    {
        /** @type {string} **/
        let rest_val;
        rest_val = newval;
        return await this._setAttr('startupSeq',rest_val);
    }

    /**
     * Returns the luminosity of the  module informative LEDs (from 0 to 100).
     *
     * @return {Promise<number>} an integer corresponding to the luminosity of the  module informative
     * LEDs (from 0 to 100)
     *
     * On failure, throws an exception or returns YDisplay.BRIGHTNESS_INVALID.
     */
    async get_brightness()
    {
        /** @type {number} **/
        let res;
        if (this._cacheExpiration <= this._yapi.GetTickCount()) {
            if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) {
                return YDisplay.BRIGHTNESS_INVALID;
            }
        }
        res = this._brightness;
        return res;
    }

    /**
     * Changes the brightness of the display. The parameter is a value between 0 and
     * 100. Remember to call the saveToFlash() method of the module if the
     * modification must be kept.
     *
     * @param newval {number} : an integer corresponding to the brightness of the display
     *
     * @return {Promise<number>} YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async set_brightness(newval)
    {
        /** @type {string} **/
        let rest_val;
        rest_val = String(newval);
        return await this._setAttr('brightness',rest_val);
    }

    /**
     * Returns the currently selected display orientation.
     *
     * @return {Promise<number>} a value among YDisplay.ORIENTATION_LEFT, YDisplay.ORIENTATION_UP,
     * YDisplay.ORIENTATION_RIGHT and YDisplay.ORIENTATION_DOWN corresponding to the currently selected
     * display orientation
     *
     * On failure, throws an exception or returns YDisplay.ORIENTATION_INVALID.
     */
    async get_orientation()
    {
        /** @type {number} **/
        let res;
        if (this._cacheExpiration <= this._yapi.GetTickCount()) {
            if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) {
                return YDisplay.ORIENTATION_INVALID;
            }
        }
        res = this._orientation;
        return res;
    }

    /**
     * Changes the display orientation. Remember to call the saveToFlash()
     * method of the module if the modification must be kept.
     *
     * @param newval {number} : a value among YDisplay.ORIENTATION_LEFT, YDisplay.ORIENTATION_UP,
     * YDisplay.ORIENTATION_RIGHT and YDisplay.ORIENTATION_DOWN corresponding to the display orientation
     *
     * @return {Promise<number>} YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async set_orientation(newval)
    {
        /** @type {string} **/
        let rest_val;
        rest_val = String(newval);
        return await this._setAttr('orientation',rest_val);
    }

    /**
     * Returns the display width, in pixels.
     *
     * @return {Promise<number>} an integer corresponding to the display width, in pixels
     *
     * On failure, throws an exception or returns YDisplay.DISPLAYWIDTH_INVALID.
     */
    async get_displayWidth()
    {
        /** @type {number} **/
        let res;
        if (this._cacheExpiration == 0) {
            if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) {
                return YDisplay.DISPLAYWIDTH_INVALID;
            }
        }
        res = this._displayWidth;
        return res;
    }

    /**
     * Returns the display height, in pixels.
     *
     * @return {Promise<number>} an integer corresponding to the display height, in pixels
     *
     * On failure, throws an exception or returns YDisplay.DISPLAYHEIGHT_INVALID.
     */
    async get_displayHeight()
    {
        /** @type {number} **/
        let res;
        if (this._cacheExpiration == 0) {
            if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) {
                return YDisplay.DISPLAYHEIGHT_INVALID;
            }
        }
        res = this._displayHeight;
        return res;
    }

    /**
     * Returns the display type: monochrome, gray levels or full color.
     *
     * @return {Promise<number>} a value among YDisplay.DISPLAYTYPE_MONO, YDisplay.DISPLAYTYPE_GRAY and
     * YDisplay.DISPLAYTYPE_RGB corresponding to the display type: monochrome, gray levels or full color
     *
     * On failure, throws an exception or returns YDisplay.DISPLAYTYPE_INVALID.
     */
    async get_displayType()
    {
        /** @type {number} **/
        let res;
        if (this._cacheExpiration == 0) {
            if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) {
                return YDisplay.DISPLAYTYPE_INVALID;
            }
        }
        res = this._displayType;
        return res;
    }

    /**
     * Returns the width of the layers to draw on, in pixels.
     *
     * @return {Promise<number>} an integer corresponding to the width of the layers to draw on, in pixels
     *
     * On failure, throws an exception or returns YDisplay.LAYERWIDTH_INVALID.
     */
    async get_layerWidth()
    {
        /** @type {number} **/
        let res;
        if (this._cacheExpiration == 0) {
            if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) {
                return YDisplay.LAYERWIDTH_INVALID;
            }
        }
        res = this._layerWidth;
        return res;
    }

    /**
     * Returns the height of the layers to draw on, in pixels.
     *
     * @return {Promise<number>} an integer corresponding to the height of the layers to draw on, in pixels
     *
     * On failure, throws an exception or returns YDisplay.LAYERHEIGHT_INVALID.
     */
    async get_layerHeight()
    {
        /** @type {number} **/
        let res;
        if (this._cacheExpiration == 0) {
            if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) {
                return YDisplay.LAYERHEIGHT_INVALID;
            }
        }
        res = this._layerHeight;
        return res;
    }

    /**
     * Returns the number of available layers to draw on.
     *
     * @return {Promise<number>} an integer corresponding to the number of available layers to draw on
     *
     * On failure, throws an exception or returns YDisplay.LAYERCOUNT_INVALID.
     */
    async get_layerCount()
    {
        /** @type {number} **/
        let res;
        if (this._cacheExpiration == 0) {
            if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) {
                return YDisplay.LAYERCOUNT_INVALID;
            }
        }
        res = this._layerCount;
        return res;
    }

    async get_command()
    {
        /** @type {string} **/
        let res;
        if (this._cacheExpiration <= this._yapi.GetTickCount()) {
            if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) {
                return YDisplay.COMMAND_INVALID;
            }
        }
        res = this._command;
        return res;
    }

    async set_command(newval)
    {
        /** @type {string} **/
        let rest_val;
        rest_val = newval;
        return await this._setAttr('command',rest_val);
    }

    /**
     * Retrieves a display for a given identifier.
     * The identifier can be specified using several formats:
     *
     * - FunctionLogicalName
     * - ModuleSerialNumber.FunctionIdentifier
     * - ModuleSerialNumber.FunctionLogicalName
     * - ModuleLogicalName.FunctionIdentifier
     * - ModuleLogicalName.FunctionLogicalName
     *
     *
     * This function does not require that the display is online at the time
     * it is invoked. The returned object is nevertheless valid.
     * Use the method YDisplay.isOnline() to test if the display is
     * indeed online at a given time. In case of ambiguity when looking for
     * a display by logical name, no error is notified: the first instance
     * found is returned. The search is performed first by hardware name,
     * then by logical name.
     *
     * If a call to this object's is_online() method returns FALSE although
     * you are certain that the matching device is plugged, make sure that you did
     * call registerHub() at application initialization time.
     *
     * @param func {string} : a string that uniquely characterizes the display, for instance
     *         YD128X32.display.
     *
     * @return {YDisplay} a YDisplay object allowing you to drive the display.
     */
    static FindDisplay(func)
    {
        /** @type {YFunction} **/
        let obj;
        obj = YFunction._FindFromCache('Display', func);
        if (obj == null) {
            obj = new YDisplay(YAPI, func);
            YFunction._AddToCache('Display', func, obj);
        }
        return obj;
    }

    /**
     * Retrieves a display for a given identifier in a YAPI context.
     * The identifier can be specified using several formats:
     *
     * - FunctionLogicalName
     * - ModuleSerialNumber.FunctionIdentifier
     * - ModuleSerialNumber.FunctionLogicalName
     * - ModuleLogicalName.FunctionIdentifier
     * - ModuleLogicalName.FunctionLogicalName
     *
     *
     * This function does not require that the display is online at the time
     * it is invoked. The returned object is nevertheless valid.
     * Use the method YDisplay.isOnline() to test if the display is
     * indeed online at a given time. In case of ambiguity when looking for
     * a display by logical name, no error is notified: the first instance
     * found is returned. The search is performed first by hardware name,
     * then by logical name.
     *
     * @param yctx {YAPIContext} : a YAPI context
     * @param func {string} : a string that uniquely characterizes the display, for instance
     *         YD128X32.display.
     *
     * @return {YDisplay} a YDisplay object allowing you to drive the display.
     */
    static FindDisplayInContext(yctx,func)
    {
        /** @type {YFunction} **/
        let obj;
        obj = YFunction._FindFromCacheInContext(yctx, 'Display', func);
        if (obj == null) {
            obj = new YDisplay(yctx, func);
            YFunction._AddToCache('Display', func, obj);
        }
        return obj;
    }

    /**
     * Clears the display screen and resets all display layers to their default state.
     * Using this function in a sequence will kill the sequence play-back. Don't use that
     * function to reset the display at sequence start-up.
     *
     * @return {Promise<number>} YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async resetAll()
    {
        await this.flushLayers();
        this.imm_resetHiddenLayerFlags();
        return await this.sendCommand('Z');
    }

    /**
     * Smoothly changes the brightness of the screen to produce a fade-in or fade-out
     * effect.
     *
     * @param brightness {number} : the new screen brightness
     * @param duration {number} : duration of the brightness transition, in milliseconds.
     *
     * @return {Promise<number>} YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async fade(brightness,duration)
    {
        await this.flushLayers();
        return await this.sendCommand('+'+String(Math.round(brightness))+','+String(Math.round(duration)));
    }

    /**
     * Starts to record all display commands into a sequence, for later replay.
     * The name used to store the sequence is specified when calling
     * saveSequence(), once the recording is complete.
     *
     * @return {Promise<number>} YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async newSequence()
    {
        await this.flushLayers();
        this._sequence = '';
        this._recording = true;
        return this._yapi.SUCCESS;
    }

    /**
     * Stops recording display commands and saves the sequence into the specified
     * file on the display internal memory. The sequence can be later replayed
     * using playSequence().
     *
     * @param sequenceName {string} : the name of the newly created sequence
     *
     * @return {Promise<number>} YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async saveSequence(sequenceName)
    {
        await this.flushLayers();
        this._recording = false;
        await this._upload(sequenceName, this._yapi.imm_str2bin(this._sequence));
        //We need to use YPRINTF("") for Objective-C
        this._sequence = '';
        return this._yapi.SUCCESS;
    }

    /**
     * Replays a display sequence previously recorded using
     * newSequence() and saveSequence().
     *
     * @param sequenceName {string} : the name of the newly created sequence
     *
     * @return {Promise<number>} YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async playSequence(sequenceName)
    {
        await this.flushLayers();
        return await this.sendCommand('S'+sequenceName);
    }

    /**
     * Waits for a specified delay (in milliseconds) before playing next
     * commands in current sequence. This method can be used while
     * recording a display sequence, to insert a timed wait in the sequence
     * (without any immediate effect). It can also be used dynamically while
     * playing a pre-recorded sequence, to suspend or resume the execution of
     * the sequence. To cancel a delay, call the same method with a zero delay.
     *
     * @param delay_ms {number} : the duration to wait, in milliseconds
     *
     * @return {Promise<number>} YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async pauseSequence(delay_ms)
    {
        await this.flushLayers();
        return await this.sendCommand('W'+String(Math.round(delay_ms)));
    }

    /**
     * Stops immediately any ongoing sequence replay.
     * The display is left as is.
     *
     * @return {Promise<number>} YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async stopSequence()
    {
        await this.flushLayers();
        return await this.sendCommand('S');
    }

    /**
     * Uploads an arbitrary file (for instance a GIF file) to the display, to the
     * specified full path name. If a file already exists with the same path name,
     * its content is overwritten.
     *
     * @param pathname {string} : path and name of the new file to create
     * @param content {Uint8Array} : binary buffer with the content to set
     *
     * @return {Promise<number>} YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async upload(pathname,content)
    {
        return await this._upload(pathname, content);
    }

    /**
     * Copies the whole content of a layer to another layer. The color and transparency
     * of all the pixels from the destination layer are set to match the source pixels.
     * This method only affects the displayed content, but does not change any
     * property of the layer object.
     * Note that layer 0 has no transparency support (it is always completely opaque).
     *
     * @param srcLayerId {number} : the identifier of the source layer (a number in range 0..layerCount-1)
     * @param dstLayerId {number} : the identifier of the destination layer (a number in range 0..layerCount-1)
     *
     * @return {Promise<number>} YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async copyLayerContent(srcLayerId,dstLayerId)
    {
        await this.flushLayers();
        return await this.sendCommand('o'+String(Math.round(srcLayerId))+','+String(Math.round(dstLayerId)));
    }

    /**
     * Swaps the whole content of two layers. The color and transparency of all the pixels from
     * the two layers are swapped. This method only affects the displayed content, but does
     * not change any property of the layer objects. In particular, the visibility of each
     * layer stays unchanged. When used between one hidden layer and a visible layer,
     * this method makes it possible to easily implement double-buffering.
     * Note that layer 0 has no transparency support (it is always completely opaque).
     *
     * @param layerIdA {number} : the first layer (a number in range 0..layerCount-1)
     * @param layerIdB {number} : the second layer (a number in range 0..layerCount-1)
     *
     * @return {Promise<number>} YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async swapLayerContent(layerIdA,layerIdB)
    {
        await this.flushLayers();
        return await this.sendCommand('E'+String(Math.round(layerIdA))+','+String(Math.round(layerIdB)));
    }

    /**
     * Returns a YDisplayLayer object that can be used to draw on the specified
     * layer. The content is displayed only when the layer is active on the
     * screen (and not masked by other overlapping layers).
     *
     * @param layerId {number} : the identifier of the layer (a number in range 0..layerCount-1)
     *
     * @return {Promise<YDisplayLayer>} an YDisplayLayer object
     *
     * On failure, throws an exception or returns null.
     */
    async get_displayLayer(layerId)
    {
        /** @type {number} **/
        let layercount;
        /** @type {number} **/
        let idx;
        layercount = await this.get_layerCount();
        if (!((layerId >= 0) && (layerId < layercount))) {
            return this._throw(this._yapi.INVALID_ARGUMENT,'invalid DisplayLayer index',null);
        }
        if (this._allDisplayLayers.length == 0) {
            idx = 0;
            while (idx < layercount) {
                this._allDisplayLayers.push(new YDisplayLayer(this, idx));
                idx = idx + 1;
            }
        }
        return this._allDisplayLayers[layerId];
    }

    /**
     * Continues the enumeration of displays started using yFirstDisplay().
     * Caution: You can't make any assumption about the returned displays order.
     * If you want to find a specific a display, use Display.findDisplay()
     * and a hardwareID or a logical name.
     *
     * @return {YDisplay | null} a pointer to a YDisplay object, corresponding to
     *         a display currently online, or a null pointer
     *         if there are no more displays to enumerate.
     */
    nextDisplay()
    {
        /** @type {object} **/
        let resolve = this._yapi.imm_resolveFunction(this._className, this._func);
        if(resolve.errorType != YAPI.SUCCESS) return null;
        /** @type {string|null} **/
        let next_hwid = this._yapi.imm_getNextHardwareId(this._className, resolve.result);
        if(next_hwid == null) return null;
        return YDisplay.FindDisplayInContext(this._yapi, next_hwid);
    }

    /**
     * Starts the enumeration of displays currently accessible.
     * Use the method YDisplay.nextDisplay() to iterate on
     * next displays.
     *
     * @return {YDisplay | null} a pointer to a YDisplay object, corresponding to
     *         the first display currently online, or a null pointer
     *         if there are none.
     */
    static FirstDisplay()
    {
        /** @type {string|null} **/
        let next_hwid = YAPI.imm_getFirstHardwareId('Display');
        if(next_hwid == null) return null;
        return YDisplay.FindDisplay(next_hwid);
    }

    /**
     * Starts the enumeration of displays currently accessible.
     * Use the method YDisplay.nextDisplay() to iterate on
     * next displays.
     *
     * @param yctx {YAPIContext} : a YAPI context.
     *
     * @return {YDisplay | null} a pointer to a YDisplay object, corresponding to
     *         the first display currently online, or a null pointer
     *         if there are none.
     */
    static FirstDisplayInContext(yctx)
    {
        /** @type {string|null} **/
        let next_hwid = yctx.imm_getFirstHardwareId('Display');
        if(next_hwid == null) return null;
        return YDisplay.FindDisplayInContext(yctx, next_hwid);
    }

    static imm_Const()
    {
        return Object.assign(super.imm_Const(), {
            ENABLED_FALSE                : 0,
            ENABLED_TRUE                 : 1,
            ENABLED_INVALID              : -1,
            STARTUPSEQ_INVALID           : YAPI.INVALID_STRING,
            BRIGHTNESS_INVALID           : YAPI.INVALID_UINT,
            ORIENTATION_LEFT             : 0,
            ORIENTATION_UP               : 1,
            ORIENTATION_RIGHT            : 2,
            ORIENTATION_DOWN             : 3,
            ORIENTATION_INVALID          : -1,
            DISPLAYWIDTH_INVALID         : YAPI.INVALID_UINT,
            DISPLAYHEIGHT_INVALID        : YAPI.INVALID_UINT,
            DISPLAYTYPE_MONO             : 0,
            DISPLAYTYPE_GRAY             : 1,
            DISPLAYTYPE_RGB              : 2,
            DISPLAYTYPE_INVALID          : -1,
            LAYERWIDTH_INVALID           : YAPI.INVALID_UINT,
            LAYERHEIGHT_INVALID          : YAPI.INVALID_UINT,
            LAYERCOUNT_INVALID           : YAPI.INVALID_UINT,
            COMMAND_INVALID              : YAPI.INVALID_STRING
        });
    }

    //--- (end of generated code: YDisplay implementation)

    async flushLayers()
    {
        if(this._allDisplayLayers) {
            for(var i = 0; i < this._allDisplayLayers.length; i++) {
                if(this._allDisplayLayers[i].imm_must_be_flushed()) {
                    await this._allDisplayLayers[i].flush_now();
                }
            }
        }
        return YAPI.SUCCESS;
    }

    async resetHiddenLayerFlags()
    {
        if(this._allDisplayLayers) {
            for(var i = 0; i < this._allDisplayLayers.length; i++) {
                await this._allDisplayLayers[i].resetHiddenFlag();
            }
        }
    }

    imm_resetHiddenLayerFlags()
    {
        if(this._allDisplayLayers) {
            for(var i = 0; i < this._allDisplayLayers.length; i++) {
                this._allDisplayLayers[i].imm_resetHiddenFlag();
            }
        }
    }

    async sendCommand(cmd)
    {
        if(!this._recording) {
            // ignore call when there is no ongoing sequence
            return await this.set_command(cmd);
        }
        this._sequence += cmd+'\n';
        return YAPI.SUCCESS;
    }
}

//
// YDisplayProxy Class: synchronous proxy to YDisplay objects
//
// This class is used to provide a pseudo-synchronous API on top
// of YDisplay objects, that normally use async methods since
// they involve I/O. Getters retrieve the cached value, and
// setters trigger the set action but return synchronously.
// The load_async callback-based method is provided for
// backward-compatibility in order to trigger a background
// reload of cached values.
//
// To get a function proxy from a function, use get_syncProxy
//
/** @extends {YFunctionProxy} **/
class YDisplayProxy extends YFunctionProxy
{
    constructor(obj_func) {
        super(obj_func);
    }

    async _asyncInit()
    {
        await this.liveFunc.get_displayLayer(0);
    }

    //--- (generated code: YDisplay accessors declaration)

    /**
     * Returns true if the screen is powered, false otherwise.
     *
     * @return either YDisplay.ENABLED_FALSE or YDisplay.ENABLED_TRUE, according to true if the screen is
     * powered, false otherwise
     *
     * On failure, throws an exception or returns YDisplay.ENABLED_INVALID.
     */
    get_enabled()
    {
        return this.liveFunc._enabled;
    }

    /**
     * Changes the power state of the display.
     *
     * @param newval : either YDisplay.ENABLED_FALSE or YDisplay.ENABLED_TRUE, according to the power
     * state of the display
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    set_enabled(newval)
    {
        this.liveFunc.set_enabled(newval);
        return this._yapi.SUCCESS;
    }

    /**
     * Returns the name of the sequence to play when the displayed is powered on.
     *
     * @return a string corresponding to the name of the sequence to play when the displayed is powered on
     *
     * On failure, throws an exception or returns YDisplay.STARTUPSEQ_INVALID.
     */
    get_startupSeq()
    {
        return this.liveFunc._startupSeq;
    }

    /**
     * Changes the name of the sequence to play when the displayed is powered on.
     * Remember to call the saveToFlash() method of the module if the
     * modification must be kept.
     *
     * @param newval : a string corresponding to the name of the sequence to play when the displayed is powered on
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    set_startupSeq(newval)
    {
        this.liveFunc.set_startupSeq(newval);
        return this._yapi.SUCCESS;
    }

    /**
     * Returns the luminosity of the  module informative LEDs (from 0 to 100).
     *
     * @return an integer corresponding to the luminosity of the  module informative LEDs (from 0 to 100)
     *
     * On failure, throws an exception or returns YDisplay.BRIGHTNESS_INVALID.
     */
    get_brightness()
    {
        return this.liveFunc._brightness;
    }

    /**
     * Changes the brightness of the display. The parameter is a value between 0 and
     * 100. Remember to call the saveToFlash() method of the module if the
     * modification must be kept.
     *
     * @param newval : an integer corresponding to the brightness of the display
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    set_brightness(newval)
    {
        this.liveFunc.set_brightness(newval);
        return this._yapi.SUCCESS;
    }

    /**
     * Returns the currently selected display orientation.
     *
     * @return a value among YDisplay.ORIENTATION_LEFT, YDisplay.ORIENTATION_UP,
     * YDisplay.ORIENTATION_RIGHT and YDisplay.ORIENTATION_DOWN corresponding to the currently selected
     * display orientation
     *
     * On failure, throws an exception or returns YDisplay.ORIENTATION_INVALID.
     */
    get_orientation()
    {
        return this.liveFunc._orientation;
    }

    /**
     * Changes the display orientation. Remember to call the saveToFlash()
     * method of the module if the modification must be kept.
     *
     * @param newval : a value among YDisplay.ORIENTATION_LEFT, YDisplay.ORIENTATION_UP,
     * YDisplay.ORIENTATION_RIGHT and YDisplay.ORIENTATION_DOWN corresponding to the display orientation
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    set_orientation(newval)
    {
        this.liveFunc.set_orientation(newval);
        return this._yapi.SUCCESS;
    }

    /**
     * Returns the display width, in pixels.
     *
     * @return an integer corresponding to the display width, in pixels
     *
     * On failure, throws an exception or returns YDisplay.DISPLAYWIDTH_INVALID.
     */
    get_displayWidth()
    {
        return this.liveFunc._displayWidth;
    }

    /**
     * Returns the display height, in pixels.
     *
     * @return an integer corresponding to the display height, in pixels
     *
     * On failure, throws an exception or returns YDisplay.DISPLAYHEIGHT_INVALID.
     */
    get_displayHeight()
    {
        return this.liveFunc._displayHeight;
    }

    /**
     * Returns the display type: monochrome, gray levels or full color.
     *
     * @return a value among YDisplay.DISPLAYTYPE_MONO, YDisplay.DISPLAYTYPE_GRAY and
     * YDisplay.DISPLAYTYPE_RGB corresponding to the display type: monochrome, gray levels or full color
     *
     * On failure, throws an exception or returns YDisplay.DISPLAYTYPE_INVALID.
     */
    get_displayType()
    {
        return this.liveFunc._displayType;
    }

    /**
     * Returns the width of the layers to draw on, in pixels.
     *
     * @return an integer corresponding to the width of the layers to draw on, in pixels
     *
     * On failure, throws an exception or returns YDisplay.LAYERWIDTH_INVALID.
     */
    get_layerWidth()
    {
        return this.liveFunc._layerWidth;
    }

    /**
     * Returns the height of the layers to draw on, in pixels.
     *
     * @return an integer corresponding to the height of the layers to draw on, in pixels
     *
     * On failure, throws an exception or returns YDisplay.LAYERHEIGHT_INVALID.
     */
    get_layerHeight()
    {
        return this.liveFunc._layerHeight;
    }

    /**
     * Returns the number of available layers to draw on.
     *
     * @return an integer corresponding to the number of available layers to draw on
     *
     * On failure, throws an exception or returns YDisplay.LAYERCOUNT_INVALID.
     */
    get_layerCount()
    {
        return this.liveFunc._layerCount;
    }

    get_command()
    {
        return this.liveFunc._command;
    }

    set_command(newval)
    {
        this.liveFunc.set_command(newval);
        return this._yapi.SUCCESS;
    }

    /**
     * Clears the display screen and resets all display layers to their default state.
     * Using this function in a sequence will kill the sequence play-back. Don't use that
     * function to reset the display at sequence start-up.
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    resetAll()
    {
        this.liveFunc.resetAll();
        return YAPI_SUCCESS;
    }

    /**
     * Smoothly changes the brightness of the screen to produce a fade-in or fade-out
     * effect.
     *
     * @param brightness : the new screen brightness
     * @param duration : duration of the brightness transition, in milliseconds.
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    fade(brightness,duration)
    {
        this.liveFunc.fade(brightness, duration);
        return YAPI_SUCCESS;
    }

    /**
     * Starts to record all display commands into a sequence, for later replay.
     * The name used to store the sequence is specified when calling
     * saveSequence(), once the recording is complete.
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    newSequence()
    {
        this.liveFunc.newSequence();
        return YAPI_SUCCESS;
    }

    /**
     * Stops recording display commands and saves the sequence into the specified
     * file on the display internal memory. The sequence can be later replayed
     * using playSequence().
     *
     * @param sequenceName : the name of the newly created sequence
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    saveSequence(sequenceName)
    {
        this.liveFunc.saveSequence(sequenceName);
        return YAPI_SUCCESS;
    }

    /**
     * Replays a display sequence previously recorded using
     * newSequence() and saveSequence().
     *
     * @param sequenceName : the name of the newly created sequence
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    playSequence(sequenceName)
    {
        this.liveFunc.playSequence(sequenceName);
        return YAPI_SUCCESS;
    }

    /**
     * Waits for a specified delay (in milliseconds) before playing next
     * commands in current sequence. This method can be used while
     * recording a display sequence, to insert a timed wait in the sequence
     * (without any immediate effect). It can also be used dynamically while
     * playing a pre-recorded sequence, to suspend or resume the execution of
     * the sequence. To cancel a delay, call the same method with a zero delay.
     *
     * @param delay_ms : the duration to wait, in milliseconds
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    pauseSequence(delay_ms)
    {
        this.liveFunc.pauseSequence(delay_ms);
        return YAPI_SUCCESS;
    }

    /**
     * Stops immediately any ongoing sequence replay.
     * The display is left as is.
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    stopSequence()
    {
        this.liveFunc.stopSequence();
        return YAPI_SUCCESS;
    }

    /**
     * Uploads an arbitrary file (for instance a GIF file) to the display, to the
     * specified full path name. If a file already exists with the same path name,
     * its content is overwritten.
     *
     * @param pathname : path and name of the new file to create
     * @param content : binary buffer with the content to set
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    upload(pathname,content)
    {
        this.liveFunc.upload(pathname, content);
        return YAPI_SUCCESS;
    }

    /**
     * Copies the whole content of a layer to another layer. The color and transparency
     * of all the pixels from the destination layer are set to match the source pixels.
     * This method only affects the displayed content, but does not change any
     * property of the layer object.
     * Note that layer 0 has no transparency support (it is always completely opaque).
     *
     * @param srcLayerId : the identifier of the source layer (a number in range 0..layerCount-1)
     * @param dstLayerId : the identifier of the destination layer (a number in range 0..layerCount-1)
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    copyLayerContent(srcLayerId,dstLayerId)
    {
        this.liveFunc.copyLayerContent(srcLayerId, dstLayerId);
        return YAPI_SUCCESS;
    }

    /**
     * Swaps the whole content of two layers. The color and transparency of all the pixels from
     * the two layers are swapped. This method only affects the displayed content, but does
     * not change any property of the layer objects. In particular, the visibility of each
     * layer stays unchanged. When used between one hidden layer and a visible layer,
     * this method makes it possible to easily implement double-buffering.
     * Note that layer 0 has no transparency support (it is always completely opaque).
     *
     * @param layerIdA : the first layer (a number in range 0..layerCount-1)
     * @param layerIdB : the second layer (a number in range 0..layerCount-1)
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    swapLayerContent(layerIdA,layerIdB)
    {
        this.liveFunc.swapLayerContent(layerIdA, layerIdB);
        return YAPI_SUCCESS;
    }
    //--- (end of generated code: YDisplay accessors declaration)

    /**
     * Returns a YDisplayLayer object that can be used to draw on the specified
     * layer. The content is displayed only when the layer is active on the
     * screen (and not masked by other overlapping layers).
     *
     * @param layerId {number} : the identifier of the layer (a number in range 0..layerCount-1)
     *
     * @return {YDisplayLayer} an YDisplayLayer object
     *
     * On failure, throws an exception or returns null.
     */
    get_displayLayer(layerId)
    {
        return this.liveFunc._allDisplayLayers[layerId];
    }

    flushLayers()
    {
        this.liveFunc.flushLayers();
        return YAPI.SUCCESS;
    }

    resetHiddenLayerFlags()
    {
        this.liveFunc.resetHiddenLayerFlags();
        return YAPI.SUCCESS;
    }

    sendCommand(cmd)
    {
        this.liveFunc.sendCommand(cmd);
        return YAPI.SUCCESS;
    }
}

//--- (generated code: YDisplayLayer functions)

YoctoLibExport('YDisplayLayer', YDisplayLayer);
YDisplayLayer.imm_Init();

//--- (end of generated code: YDisplayLayer functions)

//--- (generated code: YDisplay functions)

YoctoLibExport('YDisplay', YDisplay);
YoctoLibExport('YDisplayProxy', YDisplayProxy);
YDisplay.imm_Init();

//--- (end of generated code: YDisplay functions)
