/*********************************************************************
 *
 * $Id: yocto_colorledcluster.js 64093 2025-01-08 10:53:52Z seb $
 *
 * Implements the high-level API for ColorLedCluster functions
 *
 * - - - - - - - - - License information: - - - - - - - - -
 *
 *  Copyright (C) 2011 and beyond by Yoctopuce Sarl, Switzerland.
 *
 *  Yoctopuce Sarl (hereafter Licensor) grants to you a perpetual
 *  non-exclusive license to use, modify, copy and integrate this
 *  file into your software for the sole purpose of interfacing
 *  with Yoctopuce products.
 *
 *  You may reproduce and distribute copies of this file in
 *  source or object form, as long as the sole purpose of this
 *  code is to interface with Yoctopuce products. You must retain
 *  this notice in the distributed source file.
 *
 *  You should refer to Yoctopuce General Terms and Conditions
 *  for additional information regarding your rights and
 *  obligations.
 *
 *  THE SOFTWARE AND DOCUMENTATION ARE PROVIDED 'AS IS' WITHOUT
 *  WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
 *  WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY, FITNESS
 *  FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO
 *  EVENT SHALL LICENSOR BE LIABLE FOR ANY INCIDENTAL, SPECIAL,
 *  INDIRECT OR CONSEQUENTIAL DAMAGES, LOST PROFITS OR LOST DATA,
 *  COST OF PROCUREMENT OF SUBSTITUTE GOODS, TECHNOLOGY OR
 *  SERVICES, ANY CLAIMS BY THIRD PARTIES (INCLUDING BUT NOT
 *  LIMITED TO ANY DEFENSE THEREOF), ANY CLAIMS FOR INDEMNITY OR
 *  CONTRIBUTION, OR OTHER SIMILAR COSTS, WHETHER ASSERTED ON THE
 *  BASIS OF CONTRACT, TORT (INCLUDING NEGLIGENCE), BREACH OF
 *  WARRANTY, OR OTHERWISE.
 *
 *********************************************************************/

'use strict';

//--- (generated code: YColorLedCluster return codes)
//--- (end of generated code: YColorLedCluster return codes)
//--- (generated code: YColorLedCluster definitions)
//--- (end of generated code: YColorLedCluster definitions)

//--- (generated code: YColorLedCluster class start)
/**
 * YColorLedCluster Class: RGB LED cluster control interface, available for instance in the
 * Yocto-Color-V2, the Yocto-MaxiBuzzer or the Yocto-MaxiKnob
 *
 * The YColorLedCluster class allows you to drive a
 * color LED cluster. Unlike the ColorLed class, the YColorLedCluster
 * class allows to handle several LEDs at once. Color changes can be done using RGB
 * coordinates as well as HSL coordinates.
 * The module performs all conversions form RGB to HSL automatically. It is then
 * self-evident to turn on a LED with a given hue and to progressively vary its
 * saturation or lightness. If needed, you can find more information on the
 * difference between RGB and HSL in the section following this one.
 */
//--- (end of generated code: YColorLedCluster class start)

class YColorLedCluster extends YFunction
{
    constructor(obj_yapi, str_func)
    {
        //--- (generated code: YColorLedCluster constructor)
        super(obj_yapi, str_func);
        /** @member {string} **/
        this._className                  = 'ColorLedCluster';
        /** @member {number} **/
        this._activeLedCount             = YColorLedCluster.ACTIVELEDCOUNT_INVALID;
        /** @member {number} **/
        this._ledType                    = YColorLedCluster.LEDTYPE_INVALID;
        /** @member {number} **/
        this._maxLedCount                = YColorLedCluster.MAXLEDCOUNT_INVALID;
        /** @member {number} **/
        this._dynamicLedCount            = YColorLedCluster.DYNAMICLEDCOUNT_INVALID;
        /** @member {number} **/
        this._blinkSeqMaxCount           = YColorLedCluster.BLINKSEQMAXCOUNT_INVALID;
        /** @member {number} **/
        this._blinkSeqMaxSize            = YColorLedCluster.BLINKSEQMAXSIZE_INVALID;
        /** @member {string} **/
        this._command                    = YColorLedCluster.COMMAND_INVALID;
        //--- (end of generated code: YColorLedCluster constructor)
    }

    //--- (generated code: YColorLedCluster implementation)

    imm_parseAttr(name, val)
    {
        switch(name) {
        case 'activeLedCount':
            this._activeLedCount = parseInt(val);
            return 1;
        case 'ledType':
            this._ledType = parseInt(val);
            return 1;
        case 'maxLedCount':
            this._maxLedCount = parseInt(val);
            return 1;
        case 'dynamicLedCount':
            this._dynamicLedCount = parseInt(val);
            return 1;
        case 'blinkSeqMaxCount':
            this._blinkSeqMaxCount = parseInt(val);
            return 1;
        case 'blinkSeqMaxSize':
            this._blinkSeqMaxSize = parseInt(val);
            return 1;
        case 'command':
            this._command = val;
            return 1;
        }
        return super.imm_parseAttr(name, val);
    }

    /**
     * Returns the number of LEDs currently handled by the device.
     *
     * @return {Promise<number>} an integer corresponding to the number of LEDs currently handled by the device
     *
     * On failure, throws an exception or returns YColorLedCluster.ACTIVELEDCOUNT_INVALID.
     */
    async get_activeLedCount()
    {
        /** @type {number} **/
        let res;
        if (this._cacheExpiration <= this._yapi.GetTickCount()) {
            if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) {
                return YColorLedCluster.ACTIVELEDCOUNT_INVALID;
            }
        }
        res = this._activeLedCount;
        return res;
    }

    /**
     * Changes the number of LEDs currently handled by the device.
     * Remember to call the matching module
     * saveToFlash() method to save the setting permanently.
     *
     * @param newval {number} : an integer corresponding to the number of LEDs currently handled by the device
     *
     * @return {Promise<number>} YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async set_activeLedCount(newval)
    {
        /** @type {string} **/
        let rest_val;
        rest_val = String(newval);
        return await this._setAttr('activeLedCount',rest_val);
    }

    /**
     * Returns the RGB LED type currently handled by the device.
     *
     * @return {Promise<number>} a value among YColorLedCluster.LEDTYPE_RGB, YColorLedCluster.LEDTYPE_RGBW
     * and YColorLedCluster.LEDTYPE_WS2811 corresponding to the RGB LED type currently handled by the device
     *
     * On failure, throws an exception or returns YColorLedCluster.LEDTYPE_INVALID.
     */
    async get_ledType()
    {
        /** @type {number} **/
        let res;
        if (this._cacheExpiration <= this._yapi.GetTickCount()) {
            if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) {
                return YColorLedCluster.LEDTYPE_INVALID;
            }
        }
        res = this._ledType;
        return res;
    }

    /**
     * Changes the RGB LED type currently handled by the device.
     * Remember to call the matching module
     * saveToFlash() method to save the setting permanently.
     *
     * @param newval {number} : a value among YColorLedCluster.LEDTYPE_RGB, YColorLedCluster.LEDTYPE_RGBW
     * and YColorLedCluster.LEDTYPE_WS2811 corresponding to the RGB LED type currently handled by the device
     *
     * @return {Promise<number>} YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async set_ledType(newval)
    {
        /** @type {string} **/
        let rest_val;
        rest_val = String(newval);
        return await this._setAttr('ledType',rest_val);
    }

    /**
     * Returns the maximum number of LEDs that the device can handle.
     *
     * @return {Promise<number>} an integer corresponding to the maximum number of LEDs that the device can handle
     *
     * On failure, throws an exception or returns YColorLedCluster.MAXLEDCOUNT_INVALID.
     */
    async get_maxLedCount()
    {
        /** @type {number} **/
        let res;
        if (this._cacheExpiration == 0) {
            if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) {
                return YColorLedCluster.MAXLEDCOUNT_INVALID;
            }
        }
        res = this._maxLedCount;
        return res;
    }

    /**
     * Returns the maximum number of LEDs that can perform autonomous transitions and sequences.
     *
     * @return {Promise<number>} an integer corresponding to the maximum number of LEDs that can perform
     * autonomous transitions and sequences
     *
     * On failure, throws an exception or returns YColorLedCluster.DYNAMICLEDCOUNT_INVALID.
     */
    async get_dynamicLedCount()
    {
        /** @type {number} **/
        let res;
        if (this._cacheExpiration == 0) {
            if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) {
                return YColorLedCluster.DYNAMICLEDCOUNT_INVALID;
            }
        }
        res = this._dynamicLedCount;
        return res;
    }

    /**
     * Returns the maximum number of sequences that the device can handle.
     *
     * @return {Promise<number>} an integer corresponding to the maximum number of sequences that the device can handle
     *
     * On failure, throws an exception or returns YColorLedCluster.BLINKSEQMAXCOUNT_INVALID.
     */
    async get_blinkSeqMaxCount()
    {
        /** @type {number} **/
        let res;
        if (this._cacheExpiration == 0) {
            if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) {
                return YColorLedCluster.BLINKSEQMAXCOUNT_INVALID;
            }
        }
        res = this._blinkSeqMaxCount;
        return res;
    }

    /**
     * Returns the maximum length of sequences.
     *
     * @return {Promise<number>} an integer corresponding to the maximum length of sequences
     *
     * On failure, throws an exception or returns YColorLedCluster.BLINKSEQMAXSIZE_INVALID.
     */
    async get_blinkSeqMaxSize()
    {
        /** @type {number} **/
        let res;
        if (this._cacheExpiration == 0) {
            if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) {
                return YColorLedCluster.BLINKSEQMAXSIZE_INVALID;
            }
        }
        res = this._blinkSeqMaxSize;
        return res;
    }

    async get_command()
    {
        /** @type {string} **/
        let res;
        if (this._cacheExpiration <= this._yapi.GetTickCount()) {
            if (await this.load(this._yapi.defaultCacheValidity) != this._yapi.SUCCESS) {
                return YColorLedCluster.COMMAND_INVALID;
            }
        }
        res = this._command;
        return res;
    }

    async set_command(newval)
    {
        /** @type {string} **/
        let rest_val;
        rest_val = newval;
        return await this._setAttr('command',rest_val);
    }

    /**
     * Retrieves a RGB LED cluster for a given identifier.
     * The identifier can be specified using several formats:
     *
     * - FunctionLogicalName
     * - ModuleSerialNumber.FunctionIdentifier
     * - ModuleSerialNumber.FunctionLogicalName
     * - ModuleLogicalName.FunctionIdentifier
     * - ModuleLogicalName.FunctionLogicalName
     *
     *
     * This function does not require that the RGB LED cluster is online at the time
     * it is invoked. The returned object is nevertheless valid.
     * Use the method YColorLedCluster.isOnline() to test if the RGB LED cluster is
     * indeed online at a given time. In case of ambiguity when looking for
     * a RGB LED cluster by logical name, no error is notified: the first instance
     * found is returned. The search is performed first by hardware name,
     * then by logical name.
     *
     * If a call to this object's is_online() method returns FALSE although
     * you are certain that the matching device is plugged, make sure that you did
     * call registerHub() at application initialization time.
     *
     * @param func {string} : a string that uniquely characterizes the RGB LED cluster, for instance
     *         YRGBLED2.colorLedCluster.
     *
     * @return {YColorLedCluster} a YColorLedCluster object allowing you to drive the RGB LED cluster.
     */
    static FindColorLedCluster(func)
    {
        /** @type {YFunction} **/
        let obj;
        obj = YFunction._FindFromCache('ColorLedCluster', func);
        if (obj == null) {
            obj = new YColorLedCluster(YAPI, func);
            YFunction._AddToCache('ColorLedCluster', func, obj);
        }
        return obj;
    }

    /**
     * Retrieves a RGB LED cluster for a given identifier in a YAPI context.
     * The identifier can be specified using several formats:
     *
     * - FunctionLogicalName
     * - ModuleSerialNumber.FunctionIdentifier
     * - ModuleSerialNumber.FunctionLogicalName
     * - ModuleLogicalName.FunctionIdentifier
     * - ModuleLogicalName.FunctionLogicalName
     *
     *
     * This function does not require that the RGB LED cluster is online at the time
     * it is invoked. The returned object is nevertheless valid.
     * Use the method YColorLedCluster.isOnline() to test if the RGB LED cluster is
     * indeed online at a given time. In case of ambiguity when looking for
     * a RGB LED cluster by logical name, no error is notified: the first instance
     * found is returned. The search is performed first by hardware name,
     * then by logical name.
     *
     * @param yctx {YAPIContext} : a YAPI context
     * @param func {string} : a string that uniquely characterizes the RGB LED cluster, for instance
     *         YRGBLED2.colorLedCluster.
     *
     * @return {YColorLedCluster} a YColorLedCluster object allowing you to drive the RGB LED cluster.
     */
    static FindColorLedClusterInContext(yctx,func)
    {
        /** @type {YFunction} **/
        let obj;
        obj = YFunction._FindFromCacheInContext(yctx, 'ColorLedCluster', func);
        if (obj == null) {
            obj = new YColorLedCluster(yctx, func);
            YFunction._AddToCache('ColorLedCluster', func, obj);
        }
        return obj;
    }

    async sendCommand(command)
    {
        return await this.set_command(command);
    }

    /**
     * Changes the current color of consecutive LEDs in the cluster, using a RGB color. Encoding is done
     * as follows: 0xRRGGBB.
     *
     * @param ledIndex {number} :  index of the first affected LED.
     * @param count    :  affected LED count.
     * @param rgbValue {number} :  new color.
     *
     * @return {Promise<number>} YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async set_rgbColor(ledIndex,count,rgbValue)
    {
        return await this.sendCommand('SR'+String(Math.round(ledIndex))+','+String(Math.round(count))+','+(rgbValue).toString(16).toLowerCase());
    }

    /**
     * Changes the  color at device startup of consecutive LEDs in the cluster, using a RGB color.
     * Encoding is done as follows: 0xRRGGBB. Don't forget to call saveLedsConfigAtPowerOn()
     * to make sure the modification is saved in the device flash memory.
     *
     * @param ledIndex {number} :  index of the first affected LED.
     * @param count    :  affected LED count.
     * @param rgbValue {number} :  new color.
     *
     * @return {Promise<number>} YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async set_rgbColorAtPowerOn(ledIndex,count,rgbValue)
    {
        return await this.sendCommand('SC'+String(Math.round(ledIndex))+','+String(Math.round(count))+','+(rgbValue).toString(16).toLowerCase());
    }

    /**
     * Changes the  color at device startup of consecutive LEDs in the cluster, using a HSL color.
     * Encoding is done as follows: 0xHHSSLL. Don't forget to call saveLedsConfigAtPowerOn()
     * to make sure the modification is saved in the device flash memory.
     *
     * @param ledIndex {number} :  index of the first affected LED.
     * @param count    :  affected LED count.
     * @param hslValue {number} :  new color.
     *
     * @return {Promise<number>} YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async set_hslColorAtPowerOn(ledIndex,count,hslValue)
    {
        /** @type {number} **/
        let rgbValue;
        rgbValue = await this.hsl2rgb(hslValue);
        return await this.sendCommand('SC'+String(Math.round(ledIndex))+','+String(Math.round(count))+','+(rgbValue).toString(16).toLowerCase());
    }

    /**
     * Changes the current color of consecutive LEDs in the cluster, using a HSL color. Encoding is done
     * as follows: 0xHHSSLL.
     *
     * @param ledIndex {number} :  index of the first affected LED.
     * @param count    :  affected LED count.
     * @param hslValue {number} :  new color.
     *
     * @return {Promise<number>} YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async set_hslColor(ledIndex,count,hslValue)
    {
        return await this.sendCommand('SH'+String(Math.round(ledIndex))+','+String(Math.round(count))+','+(hslValue).toString(16).toLowerCase());
    }

    /**
     * Allows you to modify the current color of a group of adjacent LEDs to another color, in a seamless and
     * autonomous manner. The transition is performed in the RGB space.
     *
     * @param ledIndex {number} :  index of the first affected LED.
     * @param count    :  affected LED count.
     * @param rgbValue {number} :  new color (0xRRGGBB).
     * @param delay    :  transition duration in ms
     *
     * @return {Promise<number>} YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async rgb_move(ledIndex,count,rgbValue,delay)
    {
        return await this.sendCommand('MR'+String(Math.round(ledIndex))+','+String(Math.round(count))+','+(rgbValue).toString(16).toLowerCase()+','+String(Math.round(delay)));
    }

    /**
     * Allows you to modify the current color of a group of adjacent LEDs  to another color, in a seamless and
     * autonomous manner. The transition is performed in the HSL space. In HSL, hue is a circular
     * value (0..360 deg). There are always two paths to perform the transition: by increasing
     * or by decreasing the hue. The module selects the shortest transition.
     * If the difference is exactly 180 deg, the module selects the transition which increases
     * the hue.
     *
     * @param ledIndex {number} :  index of the first affected LED.
     * @param count    :  affected LED count.
     * @param hslValue {number} :  new color (0xHHSSLL).
     * @param delay    :  transition duration in ms
     *
     * @return {Promise<number>} YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async hsl_move(ledIndex,count,hslValue,delay)
    {
        return await this.sendCommand('MH'+String(Math.round(ledIndex))+','+String(Math.round(count))+','+(hslValue).toString(16).toLowerCase()+','+String(Math.round(delay)));
    }

    /**
     * Adds an RGB transition to a sequence. A sequence is a transition list, which can
     * be executed in loop by a group of LEDs.  Sequences are persistent and are saved
     * in the device flash memory as soon as the saveBlinkSeq() method is called.
     *
     * @param seqIndex {number} :  sequence index.
     * @param rgbValue {number} :  target color (0xRRGGBB)
     * @param delay    :  transition duration in ms
     *
     * @return {Promise<number>} YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async addRgbMoveToBlinkSeq(seqIndex,rgbValue,delay)
    {
        return await this.sendCommand('AR'+String(Math.round(seqIndex))+','+(rgbValue).toString(16).toLowerCase()+','+String(Math.round(delay)));
    }

    /**
     * Adds an HSL transition to a sequence. A sequence is a transition list, which can
     * be executed in loop by an group of LEDs.  Sequences are persistent and are saved
     * in the device flash memory as soon as the saveBlinkSeq() method is called.
     *
     * @param seqIndex {number} : sequence index.
     * @param hslValue {number} : target color (0xHHSSLL)
     * @param delay    : transition duration in ms
     *
     * @return {Promise<number>} YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async addHslMoveToBlinkSeq(seqIndex,hslValue,delay)
    {
        return await this.sendCommand('AH'+String(Math.round(seqIndex))+','+(hslValue).toString(16).toLowerCase()+','+String(Math.round(delay)));
    }

    /**
     * Adds a mirror ending to a sequence. When the sequence will reach the end of the last
     * transition, its running speed will automatically be reversed so that the sequence plays
     * in the reverse direction, like in a mirror. After the first transition of the sequence
     * is played at the end of the reverse execution, the sequence starts again in
     * the initial direction.
     *
     * @param seqIndex {number} : sequence index.
     *
     * @return {Promise<number>} YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async addMirrorToBlinkSeq(seqIndex)
    {
        return await this.sendCommand('AC'+String(Math.round(seqIndex))+',0,0');
    }

    /**
     * Adds to a sequence a jump to another sequence. When a pixel will reach this jump,
     * it will be automatically relinked to the new sequence, and will run it starting
     * from the beginning.
     *
     * @param seqIndex {number} : sequence index.
     * @param linkSeqIndex {number} : index of the sequence to chain.
     *
     * @return {Promise<number>} YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async addJumpToBlinkSeq(seqIndex,linkSeqIndex)
    {
        return await this.sendCommand('AC'+String(Math.round(seqIndex))+',100,'+String(Math.round(linkSeqIndex))+',1000');
    }

    /**
     * Adds a to a sequence a hard stop code. When a pixel will reach this stop code,
     * instead of restarting the sequence in a loop it will automatically be unlinked
     * from the sequence.
     *
     * @param seqIndex {number} : sequence index.
     *
     * @return {Promise<number>} YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async addUnlinkToBlinkSeq(seqIndex)
    {
        return await this.sendCommand('AC'+String(Math.round(seqIndex))+',100,-1,1000');
    }

    /**
     * Links adjacent LEDs to a specific sequence. These LEDs start to execute
     * the sequence as soon as  startBlinkSeq is called. It is possible to add an offset
     * in the execution: that way we  can have several groups of LED executing the same
     * sequence, with a  temporal offset. A LED cannot be linked to more than one sequence.
     *
     * @param ledIndex {number} :  index of the first affected LED.
     * @param count    :  affected LED count.
     * @param seqIndex {number} :  sequence index.
     * @param offset   :  execution offset in ms.
     *
     * @return {Promise<number>} YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async linkLedToBlinkSeq(ledIndex,count,seqIndex,offset)
    {
        return await this.sendCommand('LS'+String(Math.round(ledIndex))+','+String(Math.round(count))+','+String(Math.round(seqIndex))+','+String(Math.round(offset)));
    }

    /**
     * Links adjacent LEDs to a specific sequence at device power-on. Don't forget to configure
     * the sequence auto start flag as well and call saveLedsConfigAtPowerOn(). It is possible to add an offset
     * in the execution: that way we  can have several groups of LEDs executing the same
     * sequence, with a  temporal offset. A LED cannot be linked to more than one sequence.
     *
     * @param ledIndex {number} :  index of the first affected LED.
     * @param count    :  affected LED count.
     * @param seqIndex {number} :  sequence index.
     * @param offset   :  execution offset in ms.
     *
     * @return {Promise<number>} YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async linkLedToBlinkSeqAtPowerOn(ledIndex,count,seqIndex,offset)
    {
        return await this.sendCommand('LO'+String(Math.round(ledIndex))+','+String(Math.round(count))+','+String(Math.round(seqIndex))+','+String(Math.round(offset)));
    }

    /**
     * Links adjacent LEDs to a specific sequence. These LED start to execute
     * the sequence as soon as  startBlinkSeq is called. This function automatically
     * introduces a shift between LEDs so that the specified number of sequence periods
     * appears on the group of LEDs (wave effect).
     *
     * @param ledIndex {number} :  index of the first affected LED.
     * @param count    :  affected LED count.
     * @param seqIndex {number} :  sequence index.
     * @param periods  :  number of periods to show on LEDs.
     *
     * @return {Promise<number>} YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async linkLedToPeriodicBlinkSeq(ledIndex,count,seqIndex,periods)
    {
        return await this.sendCommand('LP'+String(Math.round(ledIndex))+','+String(Math.round(count))+','+String(Math.round(seqIndex))+','+String(Math.round(periods)));
    }

    /**
     * Unlinks adjacent LEDs from a  sequence.
     *
     * @param ledIndex  :  index of the first affected LED.
     * @param count     :  affected LED count.
     *
     * @return {Promise<number>} YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async unlinkLedFromBlinkSeq(ledIndex,count)
    {
        return await this.sendCommand('US'+String(Math.round(ledIndex))+','+String(Math.round(count)));
    }

    /**
     * Starts a sequence execution: every LED linked to that sequence starts to
     * run it in a loop. Note that a sequence with a zero duration can't be started.
     *
     * @param seqIndex {number} :  index of the sequence to start.
     *
     * @return {Promise<number>} YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async startBlinkSeq(seqIndex)
    {
        return await this.sendCommand('SS'+String(Math.round(seqIndex)));
    }

    /**
     * Stops a sequence execution. If started again, the execution
     * restarts from the beginning.
     *
     * @param seqIndex {number} :  index of the sequence to stop.
     *
     * @return {Promise<number>} YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async stopBlinkSeq(seqIndex)
    {
        return await this.sendCommand('XS'+String(Math.round(seqIndex)));
    }

    /**
     * Stops a sequence execution and resets its contents. LEDs linked to this
     * sequence are not automatically updated anymore.
     *
     * @param seqIndex {number} :  index of the sequence to reset
     *
     * @return {Promise<number>} YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async resetBlinkSeq(seqIndex)
    {
        return await this.sendCommand('ZS'+String(Math.round(seqIndex)));
    }

    /**
     * Configures a sequence to make it start automatically at device
     * startup. Note that a sequence with a zero duration can't be started.
     * Don't forget to call saveBlinkSeq() to make sure the
     * modification is saved in the device flash memory.
     *
     * @param seqIndex {number} :  index of the sequence to reset.
     * @param autostart {number} : 0 to keep the sequence turned off and 1 to start it automatically.
     *
     * @return {Promise<number>} YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async set_blinkSeqStateAtPowerOn(seqIndex,autostart)
    {
        return await this.sendCommand('AS'+String(Math.round(seqIndex))+','+String(Math.round(autostart)));
    }

    /**
     * Changes the execution speed of a sequence. The natural execution speed is 1000 per
     * thousand. If you configure a slower speed, you can play the sequence in slow-motion.
     * If you set a negative speed, you can play the sequence in reverse direction.
     *
     * @param seqIndex {number} :  index of the sequence to start.
     * @param speed {number} :     sequence running speed (-1000...1000).
     *
     * @return {Promise<number>} YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async set_blinkSeqSpeed(seqIndex,speed)
    {
        return await this.sendCommand('CS'+String(Math.round(seqIndex))+','+String(Math.round(speed)));
    }

    /**
     * Saves the LEDs power-on configuration. This includes the start-up color or
     * sequence binding for all LEDs. Warning: if some LEDs are linked to a sequence, the
     * method saveBlinkSeq() must also be called to save the sequence definition.
     *
     * @return {Promise<number>} YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async saveLedsConfigAtPowerOn()
    {
        return await this.sendCommand('WL');
    }

    async saveLedsState()
    {
        return await this.sendCommand('WL');
    }

    /**
     * Saves the definition of a sequence. Warning: only sequence steps and flags are saved.
     * to save the LEDs startup bindings, the method saveLedsConfigAtPowerOn()
     * must be called.
     *
     * @param seqIndex {number} :  index of the sequence to start.
     *
     * @return {Promise<number>} YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async saveBlinkSeq(seqIndex)
    {
        return await this.sendCommand('WS'+String(Math.round(seqIndex)));
    }

    /**
     * Sends a binary buffer to the LED RGB buffer, as is.
     * First three bytes are RGB components for LED specified as parameter, the
     * next three bytes for the next LED, etc.
     *
     * @param ledIndex {number} : index of the first LED which should be updated
     * @param buff {Uint8Array} : the binary buffer to send
     *
     * @return {Promise<number>} YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async set_rgbColorBuffer(ledIndex,buff)
    {
        return await this._upload('rgb:0:'+String(Math.round(ledIndex)), buff);
    }

    /**
     * Sends 24bit RGB colors (provided as a list of integers) to the LED RGB buffer, as is.
     * The first number represents the RGB value of the LED specified as parameter, the second
     * number represents the RGB value of the next LED, etc.
     *
     * @param ledIndex {number} : index of the first LED which should be updated
     * @param rgbList {number[]} : a list of 24bit RGB codes, in the form 0xRRGGBB
     *
     * @return {Promise<number>} YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async set_rgbColorArray(ledIndex,rgbList)
    {
        /** @type {number} **/
        let listlen;
        /** @type {Uint8Array} **/
        let buff;
        /** @type {number} **/
        let idx;
        /** @type {number} **/
        let rgb;
        /** @type {number} **/
        let res;
        listlen = rgbList.length;
        buff = new Uint8Array(3*listlen);
        idx = 0;
        while (idx < listlen) {
            rgb = rgbList[idx];
            buff.set([((rgb >> 16) & 255)], 3*idx);
            buff.set([((rgb >> 8) & 255)], 3*idx+1);
            buff.set([(rgb & 255)], 3*idx+2);
            idx = idx + 1;
        }

        res = await this._upload('rgb:0:'+String(Math.round(ledIndex)), buff);
        return res;
    }

    /**
     * Sets up a smooth RGB color transition to the specified pixel-by-pixel list of RGB
     * color codes. The first color code represents the target RGB value of the first LED,
     * the next color code represents the target value of the next LED, etc.
     *
     * @param ledIndex {number} : index of the first LED which should be updated
     * @param rgbList {number[]} : a list of target 24bit RGB codes, in the form 0xRRGGBB
     * @param delay   : transition duration in ms
     *
     * @return {Promise<number>} YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async rgbArrayOfs_move(ledIndex,rgbList,delay)
    {
        /** @type {number} **/
        let listlen;
        /** @type {Uint8Array} **/
        let buff;
        /** @type {number} **/
        let idx;
        /** @type {number} **/
        let rgb;
        /** @type {number} **/
        let res;
        listlen = rgbList.length;
        buff = new Uint8Array(3*listlen);
        idx = 0;
        while (idx < listlen) {
            rgb = rgbList[idx];
            buff.set([((rgb >> 16) & 255)], 3*idx);
            buff.set([((rgb >> 8) & 255)], 3*idx+1);
            buff.set([(rgb & 255)], 3*idx+2);
            idx = idx + 1;
        }

        res = await this._upload('rgb:'+String(Math.round(delay))+':'+String(Math.round(ledIndex)), buff);
        return res;
    }

    /**
     * Sets up a smooth RGB color transition to the specified pixel-by-pixel list of RGB
     * color codes. The first color code represents the target RGB value of the first LED,
     * the next color code represents the target value of the next LED, etc.
     *
     * @param rgbList {number[]} : a list of target 24bit RGB codes, in the form 0xRRGGBB
     * @param delay   : transition duration in ms
     *
     * @return {Promise<number>} YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async rgbArray_move(rgbList,delay)
    {
        /** @type {number} **/
        let res;

        res = await this.rgbArrayOfs_move(0, rgbList, delay);
        return res;
    }

    /**
     * Sends a binary buffer to the LED HSL buffer, as is.
     * First three bytes are HSL components for the LED specified as parameter, the
     * next three bytes for the second LED, etc.
     *
     * @param ledIndex {number} : index of the first LED which should be updated
     * @param buff {Uint8Array} : the binary buffer to send
     *
     * @return {Promise<number>} YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async set_hslColorBuffer(ledIndex,buff)
    {
        return await this._upload('hsl:0:'+String(Math.round(ledIndex)), buff);
    }

    /**
     * Sends 24bit HSL colors (provided as a list of integers) to the LED HSL buffer, as is.
     * The first number represents the HSL value of the LED specified as parameter, the second number represents
     * the HSL value of the second LED, etc.
     *
     * @param ledIndex {number} : index of the first LED which should be updated
     * @param hslList {number[]} : a list of 24bit HSL codes, in the form 0xHHSSLL
     *
     * @return {Promise<number>} YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async set_hslColorArray(ledIndex,hslList)
    {
        /** @type {number} **/
        let listlen;
        /** @type {Uint8Array} **/
        let buff;
        /** @type {number} **/
        let idx;
        /** @type {number} **/
        let hsl;
        /** @type {number} **/
        let res;
        listlen = hslList.length;
        buff = new Uint8Array(3*listlen);
        idx = 0;
        while (idx < listlen) {
            hsl = hslList[idx];
            buff.set([((hsl >> 16) & 255)], 3*idx);
            buff.set([((hsl >> 8) & 255)], 3*idx+1);
            buff.set([(hsl & 255)], 3*idx+2);
            idx = idx + 1;
        }

        res = await this._upload('hsl:0:'+String(Math.round(ledIndex)), buff);
        return res;
    }

    /**
     * Sets up a smooth HSL color transition to the specified pixel-by-pixel list of HSL
     * color codes. The first color code represents the target HSL value of the first LED,
     * the second color code represents the target value of the second LED, etc.
     *
     * @param hslList {number[]} : a list of target 24bit HSL codes, in the form 0xHHSSLL
     * @param delay   : transition duration in ms
     *
     * @return {Promise<number>} YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async hslArray_move(hslList,delay)
    {
        /** @type {number} **/
        let res;

        res = await this.hslArrayOfs_move(0, hslList, delay);
        return res;
    }

    /**
     * Sets up a smooth HSL color transition to the specified pixel-by-pixel list of HSL
     * color codes. The first color code represents the target HSL value of the first LED,
     * the second color code represents the target value of the second LED, etc.
     *
     * @param ledIndex {number} : index of the first LED which should be updated
     * @param hslList {number[]} : a list of target 24bit HSL codes, in the form 0xHHSSLL
     * @param delay   : transition duration in ms
     *
     * @return {Promise<number>} YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    async hslArrayOfs_move(ledIndex,hslList,delay)
    {
        /** @type {number} **/
        let listlen;
        /** @type {Uint8Array} **/
        let buff;
        /** @type {number} **/
        let idx;
        /** @type {number} **/
        let hsl;
        /** @type {number} **/
        let res;
        listlen = hslList.length;
        buff = new Uint8Array(3*listlen);
        idx = 0;
        while (idx < listlen) {
            hsl = hslList[idx];
            buff.set([((hsl >> 16) & 255)], 3*idx);
            buff.set([((hsl >> 8) & 255)], 3*idx+1);
            buff.set([(hsl & 255)], 3*idx+2);
            idx = idx + 1;
        }

        res = await this._upload('hsl:'+String(Math.round(delay))+':'+String(Math.round(ledIndex)), buff);
        return res;
    }

    /**
     * Returns a binary buffer with content from the LED RGB buffer, as is.
     * First three bytes are RGB components for the first LED in the interval,
     * the next three bytes for the second LED in the interval, etc.
     *
     * @param ledIndex {number} : index of the first LED which should be returned
     * @param count    : number of LEDs which should be returned
     *
     * @return {Promise<Uint8Array>} a binary buffer with RGB components of selected LEDs.
     *
     * On failure, throws an exception or returns an empty binary buffer.
     */
    async get_rgbColorBuffer(ledIndex,count)
    {
        return await this._download('rgb.bin?typ=0&pos='+String(Math.round(3*ledIndex))+'&len='+String(Math.round(3*count)));
    }

    /**
     * Returns a list on 24bit RGB color values with the current colors displayed on
     * the RGB LEDs. The first number represents the RGB value of the first LED,
     * the second number represents the RGB value of the second LED, etc.
     *
     * @param ledIndex {number} : index of the first LED which should be returned
     * @param count    : number of LEDs which should be returned
     *
     * @return {Promise<number[]} a list of 24bit color codes with RGB components of selected LEDs, as 0xRRGGBB.
     *
     * On failure, throws an exception or returns an empty array.
     */
    async get_rgbColorArray(ledIndex,count)
    {
        /** @type {Uint8Array} **/
        let buff;
        /** @type {number[]} **/
        let res = [];
        /** @type {number} **/
        let idx;
        /** @type {number} **/
        let r;
        /** @type {number} **/
        let g;
        /** @type {number} **/
        let b;

        buff = await this._download('rgb.bin?typ=0&pos='+String(Math.round(3*ledIndex))+'&len='+String(Math.round(3*count)));
        res.length = 0;
        idx = 0;
        while (idx < count) {
            r = buff[3*idx];
            g = buff[3*idx+1];
            b = buff[3*idx+2];
            res.push(r*65536+g*256+b);
            idx = idx + 1;
        }
        return res;
    }

    /**
     * Returns a list on 24bit RGB color values with the RGB LEDs startup colors.
     * The first number represents the startup RGB value of the first LED,
     * the second number represents the RGB value of the second LED, etc.
     *
     * @param ledIndex {number} : index of the first LED  which should be returned
     * @param count    : number of LEDs which should be returned
     *
     * @return {Promise<number[]} a list of 24bit color codes with RGB components of selected LEDs, as 0xRRGGBB.
     *
     * On failure, throws an exception or returns an empty array.
     */
    async get_rgbColorArrayAtPowerOn(ledIndex,count)
    {
        /** @type {Uint8Array} **/
        let buff;
        /** @type {number[]} **/
        let res = [];
        /** @type {number} **/
        let idx;
        /** @type {number} **/
        let r;
        /** @type {number} **/
        let g;
        /** @type {number} **/
        let b;

        buff = await this._download('rgb.bin?typ=4&pos='+String(Math.round(3*ledIndex))+'&len='+String(Math.round(3*count)));
        res.length = 0;
        idx = 0;
        while (idx < count) {
            r = buff[3*idx];
            g = buff[3*idx+1];
            b = buff[3*idx+2];
            res.push(r*65536+g*256+b);
            idx = idx + 1;
        }
        return res;
    }

    /**
     * Returns a list on sequence index for each RGB LED. The first number represents the
     * sequence index for the the first LED, the second number represents the sequence
     * index for the second LED, etc.
     *
     * @param ledIndex {number} : index of the first LED which should be returned
     * @param count    : number of LEDs which should be returned
     *
     * @return {Promise<number[]} a list of integers with sequence index
     *
     * On failure, throws an exception or returns an empty array.
     */
    async get_linkedSeqArray(ledIndex,count)
    {
        /** @type {Uint8Array} **/
        let buff;
        /** @type {number[]} **/
        let res = [];
        /** @type {number} **/
        let idx;
        /** @type {number} **/
        let seq;

        buff = await this._download('rgb.bin?typ=1&pos='+String(Math.round(ledIndex))+'&len='+String(Math.round(count)));
        res.length = 0;
        idx = 0;
        while (idx < count) {
            seq = buff[idx];
            res.push(seq);
            idx = idx + 1;
        }
        return res;
    }

    /**
     * Returns a list on 32 bit signatures for specified blinking sequences.
     * Since blinking sequences cannot be read from the device, this can be used
     * to detect if a specific blinking sequence is already programmed.
     *
     * @param seqIndex {number} : index of the first blinking sequence which should be returned
     * @param count    : number of blinking sequences which should be returned
     *
     * @return {Promise<number[]} a list of 32 bit integer signatures
     *
     * On failure, throws an exception or returns an empty array.
     */
    async get_blinkSeqSignatures(seqIndex,count)
    {
        /** @type {Uint8Array} **/
        let buff;
        /** @type {number[]} **/
        let res = [];
        /** @type {number} **/
        let idx;
        /** @type {number} **/
        let hh;
        /** @type {number} **/
        let hl;
        /** @type {number} **/
        let lh;
        /** @type {number} **/
        let ll;

        buff = await this._download('rgb.bin?typ=2&pos='+String(Math.round(4*seqIndex))+'&len='+String(Math.round(4*count)));
        res.length = 0;
        idx = 0;
        while (idx < count) {
            hh = buff[4*idx];
            hl = buff[4*idx+1];
            lh = buff[4*idx+2];
            ll = buff[4*idx+3];
            res.push((hh << 24)+(hl << 16)+(lh << 8)+ll);
            idx = idx + 1;
        }
        return res;
    }

    /**
     * Returns a list of integers with the current speed for specified blinking sequences.
     *
     * @param seqIndex {number} : index of the first sequence speed which should be returned
     * @param count    : number of sequence speeds which should be returned
     *
     * @return {Promise<number[]} a list of integers, 0 for sequences turned off and 1 for sequences running
     *
     * On failure, throws an exception or returns an empty array.
     */
    async get_blinkSeqStateSpeed(seqIndex,count)
    {
        /** @type {Uint8Array} **/
        let buff;
        /** @type {number[]} **/
        let res = [];
        /** @type {number} **/
        let idx;
        /** @type {number} **/
        let lh;
        /** @type {number} **/
        let ll;

        buff = await this._download('rgb.bin?typ=6&pos='+String(Math.round(seqIndex))+'&len='+String(Math.round(count)));
        res.length = 0;
        idx = 0;
        while (idx < count) {
            lh = buff[2*idx];
            ll = buff[2*idx+1];
            res.push((lh << 8)+ll);
            idx = idx + 1;
        }
        return res;
    }

    /**
     * Returns a list of integers with the "auto-start at power on" flag state for specified blinking sequences.
     *
     * @param seqIndex {number} : index of the first blinking sequence which should be returned
     * @param count    : number of blinking sequences which should be returned
     *
     * @return {Promise<number[]} a list of integers, 0 for sequences turned off and 1 for sequences running
     *
     * On failure, throws an exception or returns an empty array.
     */
    async get_blinkSeqStateAtPowerOn(seqIndex,count)
    {
        /** @type {Uint8Array} **/
        let buff;
        /** @type {number[]} **/
        let res = [];
        /** @type {number} **/
        let idx;
        /** @type {number} **/
        let started;

        buff = await this._download('rgb.bin?typ=5&pos='+String(Math.round(seqIndex))+'&len='+String(Math.round(count)));
        res.length = 0;
        idx = 0;
        while (idx < count) {
            started = buff[idx];
            res.push(started);
            idx = idx + 1;
        }
        return res;
    }

    /**
     * Returns a list of integers with the started state for specified blinking sequences.
     *
     * @param seqIndex {number} : index of the first blinking sequence which should be returned
     * @param count    : number of blinking sequences which should be returned
     *
     * @return {Promise<number[]} a list of integers, 0 for sequences turned off and 1 for sequences running
     *
     * On failure, throws an exception or returns an empty array.
     */
    async get_blinkSeqState(seqIndex,count)
    {
        /** @type {Uint8Array} **/
        let buff;
        /** @type {number[]} **/
        let res = [];
        /** @type {number} **/
        let idx;
        /** @type {number} **/
        let started;

        buff = await this._download('rgb.bin?typ=3&pos='+String(Math.round(seqIndex))+'&len='+String(Math.round(count)));
        res.length = 0;
        idx = 0;
        while (idx < count) {
            started = buff[idx];
            res.push(started);
            idx = idx + 1;
        }
        return res;
    }

    async hsl2rgbInt(temp1,temp2,temp3)
    {
        if (temp3 >= 170) {
            return parseInt(((temp1 + 127)) / (255), 10);
        }
        if (temp3 > 42) {
            if (temp3 <= 127) {
                return parseInt(((temp2 + 127)) / (255), 10);
            }
            temp3 = 170 - temp3;
        }
        return parseInt(((temp1*255 + (temp2-temp1) * (6 * temp3) + 32512)) / (65025), 10);
    }

    async hsl2rgb(hslValue)
    {
        /** @type {number} **/
        let R;
        /** @type {number} **/
        let G;
        /** @type {number} **/
        let B;
        /** @type {number} **/
        let H;
        /** @type {number} **/
        let S;
        /** @type {number} **/
        let L;
        /** @type {number} **/
        let temp1;
        /** @type {number} **/
        let temp2;
        /** @type {number} **/
        let temp3;
        /** @type {number} **/
        let res;
        L = (hslValue & 0xff);
        S = ((hslValue >> 8) & 0xff);
        H = ((hslValue >> 16) & 0xff);
        if (S==0) {
            res = (L << 16)+(L << 8)+L;
            return res;
        }
        if (L<=127) {
            temp2 = L * (255 + S);
        } else {
            temp2 = (L+S) * 255 - L*S;
        }
        temp1 = 510 * L - temp2;
        // R
        temp3 = (H + 85);
        if (temp3 > 255) {
            temp3 = temp3-255;
        }
        R = await this.hsl2rgbInt(temp1, temp2, temp3);
        // G
        temp3 = H;
        if (temp3 > 255) {
            temp3 = temp3-255;
        }
        G = await this.hsl2rgbInt(temp1, temp2, temp3);
        // B
        if (H >= 85) {
            temp3 = H - 85 ;
        } else {
            temp3 = H + 170;
        }
        B = await this.hsl2rgbInt(temp1, temp2, temp3);
        // just in case
        if (R>255) {
            R=255;
        }
        if (G>255) {
            G=255;
        }
        if (B>255) {
            B=255;
        }
        res = (R << 16)+(G << 8)+B;
        return res;
    }

    /**
     * Continues the enumeration of RGB LED clusters started using yFirstColorLedCluster().
     * Caution: You can't make any assumption about the returned RGB LED clusters order.
     * If you want to find a specific a RGB LED cluster, use ColorLedCluster.findColorLedCluster()
     * and a hardwareID or a logical name.
     *
     * @return {YColorLedCluster | null} a pointer to a YColorLedCluster object, corresponding to
     *         a RGB LED cluster currently online, or a null pointer
     *         if there are no more RGB LED clusters to enumerate.
     */
    nextColorLedCluster()
    {
        /** @type {object} **/
        let resolve = this._yapi.imm_resolveFunction(this._className, this._func);
        if(resolve.errorType != YAPI.SUCCESS) return null;
        /** @type {string|null} **/
        let next_hwid = this._yapi.imm_getNextHardwareId(this._className, resolve.result);
        if(next_hwid == null) return null;
        return YColorLedCluster.FindColorLedClusterInContext(this._yapi, next_hwid);
    }

    /**
     * Starts the enumeration of RGB LED clusters currently accessible.
     * Use the method YColorLedCluster.nextColorLedCluster() to iterate on
     * next RGB LED clusters.
     *
     * @return {YColorLedCluster | null} a pointer to a YColorLedCluster object, corresponding to
     *         the first RGB LED cluster currently online, or a null pointer
     *         if there are none.
     */
    static FirstColorLedCluster()
    {
        /** @type {string|null} **/
        let next_hwid = YAPI.imm_getFirstHardwareId('ColorLedCluster');
        if(next_hwid == null) return null;
        return YColorLedCluster.FindColorLedCluster(next_hwid);
    }

    /**
     * Starts the enumeration of RGB LED clusters currently accessible.
     * Use the method YColorLedCluster.nextColorLedCluster() to iterate on
     * next RGB LED clusters.
     *
     * @param yctx {YAPIContext} : a YAPI context.
     *
     * @return {YColorLedCluster | null} a pointer to a YColorLedCluster object, corresponding to
     *         the first RGB LED cluster currently online, or a null pointer
     *         if there are none.
     */
    static FirstColorLedClusterInContext(yctx)
    {
        /** @type {string|null} **/
        let next_hwid = yctx.imm_getFirstHardwareId('ColorLedCluster');
        if(next_hwid == null) return null;
        return YColorLedCluster.FindColorLedClusterInContext(yctx, next_hwid);
    }

    static imm_Const()
    {
        return Object.assign(super.imm_Const(), {
            ACTIVELEDCOUNT_INVALID       : YAPI.INVALID_UINT,
            LEDTYPE_RGB                  : 0,
            LEDTYPE_RGBW                 : 1,
            LEDTYPE_WS2811               : 2,
            LEDTYPE_INVALID              : -1,
            MAXLEDCOUNT_INVALID          : YAPI.INVALID_UINT,
            DYNAMICLEDCOUNT_INVALID      : YAPI.INVALID_UINT,
            BLINKSEQMAXCOUNT_INVALID     : YAPI.INVALID_UINT,
            BLINKSEQMAXSIZE_INVALID      : YAPI.INVALID_UINT,
            COMMAND_INVALID              : YAPI.INVALID_STRING
        });
    }

    //--- (end of generated code: YColorLedCluster implementation)
}

//
// YColorLedClusterProxy Class: synchronous proxy to YColorLedCluster objects
//
// This class is used to provide a pseudo-synchronous API on top
// of YColorLedCluster objects, that normally use async methods since
// they involve I/O. Getters retrieve the cached value, and
// setters trigger the set action but return synchronously.
// The load_async callback-based method is provided for
// backward-compatibility in order to trigger a background
// reload of cached values.
//
// To get a function proxy from a function, use get_syncProxy
//
/** @extends {YFunctionProxy} **/
class YColorLedClusterProxy extends YFunctionProxy
{
    constructor(obj_func)
    {
        super(obj_func);
    }

    async _asyncInit()
    {
        /** @type {Uint8Array} **/
        this.liveFunc._cachedColorBuffer = await this.liveFunc.get_rgbColorBuffer(0, this.liveFunc._activeLedCount);
        this.liveFunc._cachedColorAtPowerOn = await this.liveFunc.get_rgbColorArrayAtPowerOn(0, this.liveFunc._activeLedCount);;
    }

    /**
     * Returns a binary buffer with content from the LED RGB buffer, as is.
     * First three bytes are RGB components for the first LED in the interval,
     * the next three bytes for the second LED in the interval, etc.
     *
     * @param ledIndex {number} : index of the first LED which should be returned
     * @param count    : number of LEDs which should be returned
     *
     * @return {Uint8Array} a binary buffer with RGB components of selected LEDs.
     *
     * On failure, throws an exception or returns an empty binary buffer.
     */
    get_rgbColorBuffer(ledIndex,count)
    {
        /** @type {Uint8Array} **/
        let res = this.liveFunc._cachedColorBuffer.subarray(3*ledIndex, 3*(ledIndex+count));
        this.liveFunc.get_rgbColorBuffer(0, this.liveFunc._activeLedCount).then(
            (rgbBuff) => { this.liveFunc._cachedColorBuffer = rgbBuff; }
        );
        return res;
    }

    /**
     * Returns a list on 24bit RGB color values with the current colors displayed on
     * the RGB leds. The first number represents the RGB value of the first LED,
     * the second number represents the RGB value of the second LED, etc.
     *
     * @param ledIndex {number} : index of the first LED which should be returned
     * @param count    : number of LEDs which should be returned
     *
     * @return {Integer[]} a list of 24bit color codes with RGB components of selected LEDs, as 0xRRGGBB.
     *
     * On failure, throws an exception or returns an empty array.
     */
    get_rgbColorArray(ledIndex,count)
    {
        /** @type {Uint8Array} **/
        let buff = this.get_rgbColorBuffer(ledIndex,count);
        /** @type {Integer[]} **/
        let res = [];
        for(let i = 0; i < count; i++) {
            let r = buff[3*i];
            let g = buff[3*i+1];
            let b = buff[3*i+2];
            res.push(r*65536+g*256+b);
        }
        return res;
    }

    /**
     * Returns a list on 24bit RGB color values with the RGB LEDs startup colors.
     * The first number represents the startup RGB value of the first LED,
     * the second number represents the RGB value of the second LED, etc.
     *
     * @param ledIndex {number} : index of the first LED  which should be returned
     * @param count    : number of LEDs which should be returned
     *
     * @return {Integer[]} a list of 24bit color codes with RGB components of selected LEDs, as 0xRRGGBB.
     *
     * On failure, throws an exception or returns an empty array.
     */
    get_rgbColorArrayAtPowerOn(ledIndex,count)
    {
        /** @type {Uint8Array} **/
        let res = this.liveFunc._cachedColorAtPowerOn.slice(ledIndex, ledIndex+count);
        this.liveFunc.get_rgbColorArrayAtPowerOn(0, this.liveFunc._activeLedCount).then(
            (rgbColorArray) => { this.liveFunc._cachedColorAtPowerOn = rgbColorArray; }
        );
        return res;
    }

    //--- (generated code: YColorLedCluster accessors declaration)

    /**
     * Returns the number of LEDs currently handled by the device.
     *
     * @return an integer corresponding to the number of LEDs currently handled by the device
     *
     * On failure, throws an exception or returns YColorLedCluster.ACTIVELEDCOUNT_INVALID.
     */
    get_activeLedCount()
    {
        return this.liveFunc._activeLedCount;
    }

    /**
     * Changes the number of LEDs currently handled by the device.
     * Remember to call the matching module
     * saveToFlash() method to save the setting permanently.
     *
     * @param newval : an integer corresponding to the number of LEDs currently handled by the device
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    set_activeLedCount(newval)
    {
        this.liveFunc.set_activeLedCount(newval);
        return this._yapi.SUCCESS;
    }

    /**
     * Returns the RGB LED type currently handled by the device.
     *
     * @return a value among YColorLedCluster.LEDTYPE_RGB, YColorLedCluster.LEDTYPE_RGBW and
     * YColorLedCluster.LEDTYPE_WS2811 corresponding to the RGB LED type currently handled by the device
     *
     * On failure, throws an exception or returns YColorLedCluster.LEDTYPE_INVALID.
     */
    get_ledType()
    {
        return this.liveFunc._ledType;
    }

    /**
     * Changes the RGB LED type currently handled by the device.
     * Remember to call the matching module
     * saveToFlash() method to save the setting permanently.
     *
     * @param newval : a value among YColorLedCluster.LEDTYPE_RGB, YColorLedCluster.LEDTYPE_RGBW and
     * YColorLedCluster.LEDTYPE_WS2811 corresponding to the RGB LED type currently handled by the device
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    set_ledType(newval)
    {
        this.liveFunc.set_ledType(newval);
        return this._yapi.SUCCESS;
    }

    /**
     * Returns the maximum number of LEDs that the device can handle.
     *
     * @return an integer corresponding to the maximum number of LEDs that the device can handle
     *
     * On failure, throws an exception or returns YColorLedCluster.MAXLEDCOUNT_INVALID.
     */
    get_maxLedCount()
    {
        return this.liveFunc._maxLedCount;
    }

    /**
     * Returns the maximum number of LEDs that can perform autonomous transitions and sequences.
     *
     * @return an integer corresponding to the maximum number of LEDs that can perform autonomous
     * transitions and sequences
     *
     * On failure, throws an exception or returns YColorLedCluster.DYNAMICLEDCOUNT_INVALID.
     */
    get_dynamicLedCount()
    {
        return this.liveFunc._dynamicLedCount;
    }

    /**
     * Returns the maximum number of sequences that the device can handle.
     *
     * @return an integer corresponding to the maximum number of sequences that the device can handle
     *
     * On failure, throws an exception or returns YColorLedCluster.BLINKSEQMAXCOUNT_INVALID.
     */
    get_blinkSeqMaxCount()
    {
        return this.liveFunc._blinkSeqMaxCount;
    }

    /**
     * Returns the maximum length of sequences.
     *
     * @return an integer corresponding to the maximum length of sequences
     *
     * On failure, throws an exception or returns YColorLedCluster.BLINKSEQMAXSIZE_INVALID.
     */
    get_blinkSeqMaxSize()
    {
        return this.liveFunc._blinkSeqMaxSize;
    }

    get_command()
    {
        return this.liveFunc._command;
    }

    set_command(newval)
    {
        this.liveFunc.set_command(newval);
        return this._yapi.SUCCESS;
    }

    sendCommand(command)
    {
        this.liveFunc.sendCommand(command);
        return YAPI_SUCCESS;
    }

    /**
     * Changes the current color of consecutive LEDs in the cluster, using a RGB color. Encoding is done
     * as follows: 0xRRGGBB.
     *
     * @param ledIndex :  index of the first affected LED.
     * @param count    :  affected LED count.
     * @param rgbValue :  new color.
     *
     * @return YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    set_rgbColor(ledIndex,count,rgbValue)
    {
        this.liveFunc.set_rgbColor(ledIndex, count, rgbValue);
        return YAPI_SUCCESS;
    }

    /**
     * Changes the  color at device startup of consecutive LEDs in the cluster, using a RGB color.
     * Encoding is done as follows: 0xRRGGBB. Don't forget to call saveLedsConfigAtPowerOn()
     * to make sure the modification is saved in the device flash memory.
     *
     * @param ledIndex :  index of the first affected LED.
     * @param count    :  affected LED count.
     * @param rgbValue :  new color.
     *
     * @return YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    set_rgbColorAtPowerOn(ledIndex,count,rgbValue)
    {
        this.liveFunc.set_rgbColorAtPowerOn(ledIndex, count, rgbValue);
        return YAPI_SUCCESS;
    }

    /**
     * Changes the  color at device startup of consecutive LEDs in the cluster, using a HSL color.
     * Encoding is done as follows: 0xHHSSLL. Don't forget to call saveLedsConfigAtPowerOn()
     * to make sure the modification is saved in the device flash memory.
     *
     * @param ledIndex :  index of the first affected LED.
     * @param count    :  affected LED count.
     * @param hslValue :  new color.
     *
     * @return YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    set_hslColorAtPowerOn(ledIndex,count,hslValue)
    {
        this.liveFunc.set_hslColorAtPowerOn(ledIndex, count, hslValue);
        return YAPI_SUCCESS;
    }

    /**
     * Changes the current color of consecutive LEDs in the cluster, using a HSL color. Encoding is done
     * as follows: 0xHHSSLL.
     *
     * @param ledIndex :  index of the first affected LED.
     * @param count    :  affected LED count.
     * @param hslValue :  new color.
     *
     * @return YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    set_hslColor(ledIndex,count,hslValue)
    {
        this.liveFunc.set_hslColor(ledIndex, count, hslValue);
        return YAPI_SUCCESS;
    }

    /**
     * Allows you to modify the current color of a group of adjacent LEDs to another color, in a seamless and
     * autonomous manner. The transition is performed in the RGB space.
     *
     * @param ledIndex :  index of the first affected LED.
     * @param count    :  affected LED count.
     * @param rgbValue :  new color (0xRRGGBB).
     * @param delay    :  transition duration in ms
     *
     * @return YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    rgb_move(ledIndex,count,rgbValue,delay)
    {
        this.liveFunc.rgb_move(ledIndex, count, rgbValue, delay);
        return YAPI_SUCCESS;
    }

    /**
     * Allows you to modify the current color of a group of adjacent LEDs  to another color, in a seamless and
     * autonomous manner. The transition is performed in the HSL space. In HSL, hue is a circular
     * value (0..360 deg). There are always two paths to perform the transition: by increasing
     * or by decreasing the hue. The module selects the shortest transition.
     * If the difference is exactly 180 deg, the module selects the transition which increases
     * the hue.
     *
     * @param ledIndex :  index of the first affected LED.
     * @param count    :  affected LED count.
     * @param hslValue :  new color (0xHHSSLL).
     * @param delay    :  transition duration in ms
     *
     * @return YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    hsl_move(ledIndex,count,hslValue,delay)
    {
        this.liveFunc.hsl_move(ledIndex, count, hslValue, delay);
        return YAPI_SUCCESS;
    }

    /**
     * Adds an RGB transition to a sequence. A sequence is a transition list, which can
     * be executed in loop by a group of LEDs.  Sequences are persistent and are saved
     * in the device flash memory as soon as the saveBlinkSeq() method is called.
     *
     * @param seqIndex :  sequence index.
     * @param rgbValue :  target color (0xRRGGBB)
     * @param delay    :  transition duration in ms
     *
     * @return YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    addRgbMoveToBlinkSeq(seqIndex,rgbValue,delay)
    {
        this.liveFunc.addRgbMoveToBlinkSeq(seqIndex, rgbValue, delay);
        return YAPI_SUCCESS;
    }

    /**
     * Adds an HSL transition to a sequence. A sequence is a transition list, which can
     * be executed in loop by an group of LEDs.  Sequences are persistent and are saved
     * in the device flash memory as soon as the saveBlinkSeq() method is called.
     *
     * @param seqIndex : sequence index.
     * @param hslValue : target color (0xHHSSLL)
     * @param delay    : transition duration in ms
     *
     * @return YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    addHslMoveToBlinkSeq(seqIndex,hslValue,delay)
    {
        this.liveFunc.addHslMoveToBlinkSeq(seqIndex, hslValue, delay);
        return YAPI_SUCCESS;
    }

    /**
     * Adds a mirror ending to a sequence. When the sequence will reach the end of the last
     * transition, its running speed will automatically be reversed so that the sequence plays
     * in the reverse direction, like in a mirror. After the first transition of the sequence
     * is played at the end of the reverse execution, the sequence starts again in
     * the initial direction.
     *
     * @param seqIndex : sequence index.
     *
     * @return YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    addMirrorToBlinkSeq(seqIndex)
    {
        this.liveFunc.addMirrorToBlinkSeq(seqIndex);
        return YAPI_SUCCESS;
    }

    /**
     * Adds to a sequence a jump to another sequence. When a pixel will reach this jump,
     * it will be automatically relinked to the new sequence, and will run it starting
     * from the beginning.
     *
     * @param seqIndex : sequence index.
     * @param linkSeqIndex : index of the sequence to chain.
     *
     * @return YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    addJumpToBlinkSeq(seqIndex,linkSeqIndex)
    {
        this.liveFunc.addJumpToBlinkSeq(seqIndex, linkSeqIndex);
        return YAPI_SUCCESS;
    }

    /**
     * Adds a to a sequence a hard stop code. When a pixel will reach this stop code,
     * instead of restarting the sequence in a loop it will automatically be unlinked
     * from the sequence.
     *
     * @param seqIndex : sequence index.
     *
     * @return YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    addUnlinkToBlinkSeq(seqIndex)
    {
        this.liveFunc.addUnlinkToBlinkSeq(seqIndex);
        return YAPI_SUCCESS;
    }

    /**
     * Links adjacent LEDs to a specific sequence. These LEDs start to execute
     * the sequence as soon as  startBlinkSeq is called. It is possible to add an offset
     * in the execution: that way we  can have several groups of LED executing the same
     * sequence, with a  temporal offset. A LED cannot be linked to more than one sequence.
     *
     * @param ledIndex :  index of the first affected LED.
     * @param count    :  affected LED count.
     * @param seqIndex :  sequence index.
     * @param offset   :  execution offset in ms.
     *
     * @return YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    linkLedToBlinkSeq(ledIndex,count,seqIndex,offset)
    {
        this.liveFunc.linkLedToBlinkSeq(ledIndex, count, seqIndex, offset);
        return YAPI_SUCCESS;
    }

    /**
     * Links adjacent LEDs to a specific sequence at device power-on. Don't forget to configure
     * the sequence auto start flag as well and call saveLedsConfigAtPowerOn(). It is possible to add an offset
     * in the execution: that way we  can have several groups of LEDs executing the same
     * sequence, with a  temporal offset. A LED cannot be linked to more than one sequence.
     *
     * @param ledIndex :  index of the first affected LED.
     * @param count    :  affected LED count.
     * @param seqIndex :  sequence index.
     * @param offset   :  execution offset in ms.
     *
     * @return YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    linkLedToBlinkSeqAtPowerOn(ledIndex,count,seqIndex,offset)
    {
        this.liveFunc.linkLedToBlinkSeqAtPowerOn(ledIndex, count, seqIndex, offset);
        return YAPI_SUCCESS;
    }

    /**
     * Links adjacent LEDs to a specific sequence. These LED start to execute
     * the sequence as soon as  startBlinkSeq is called. This function automatically
     * introduces a shift between LEDs so that the specified number of sequence periods
     * appears on the group of LEDs (wave effect).
     *
     * @param ledIndex :  index of the first affected LED.
     * @param count    :  affected LED count.
     * @param seqIndex :  sequence index.
     * @param periods  :  number of periods to show on LEDs.
     *
     * @return YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    linkLedToPeriodicBlinkSeq(ledIndex,count,seqIndex,periods)
    {
        this.liveFunc.linkLedToPeriodicBlinkSeq(ledIndex, count, seqIndex, periods);
        return YAPI_SUCCESS;
    }

    /**
     * Unlinks adjacent LEDs from a  sequence.
     *
     * @param ledIndex  :  index of the first affected LED.
     * @param count     :  affected LED count.
     *
     * @return YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    unlinkLedFromBlinkSeq(ledIndex,count)
    {
        this.liveFunc.unlinkLedFromBlinkSeq(ledIndex, count);
        return YAPI_SUCCESS;
    }

    /**
     * Starts a sequence execution: every LED linked to that sequence starts to
     * run it in a loop. Note that a sequence with a zero duration can't be started.
     *
     * @param seqIndex :  index of the sequence to start.
     *
     * @return YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    startBlinkSeq(seqIndex)
    {
        this.liveFunc.startBlinkSeq(seqIndex);
        return YAPI_SUCCESS;
    }

    /**
     * Stops a sequence execution. If started again, the execution
     * restarts from the beginning.
     *
     * @param seqIndex :  index of the sequence to stop.
     *
     * @return YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    stopBlinkSeq(seqIndex)
    {
        this.liveFunc.stopBlinkSeq(seqIndex);
        return YAPI_SUCCESS;
    }

    /**
     * Stops a sequence execution and resets its contents. LEDs linked to this
     * sequence are not automatically updated anymore.
     *
     * @param seqIndex :  index of the sequence to reset
     *
     * @return YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    resetBlinkSeq(seqIndex)
    {
        this.liveFunc.resetBlinkSeq(seqIndex);
        return YAPI_SUCCESS;
    }

    /**
     * Configures a sequence to make it start automatically at device
     * startup. Note that a sequence with a zero duration can't be started.
     * Don't forget to call saveBlinkSeq() to make sure the
     * modification is saved in the device flash memory.
     *
     * @param seqIndex :  index of the sequence to reset.
     * @param autostart : 0 to keep the sequence turned off and 1 to start it automatically.
     *
     * @return YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    set_blinkSeqStateAtPowerOn(seqIndex,autostart)
    {
        this.liveFunc.set_blinkSeqStateAtPowerOn(seqIndex, autostart);
        return YAPI_SUCCESS;
    }

    /**
     * Changes the execution speed of a sequence. The natural execution speed is 1000 per
     * thousand. If you configure a slower speed, you can play the sequence in slow-motion.
     * If you set a negative speed, you can play the sequence in reverse direction.
     *
     * @param seqIndex :  index of the sequence to start.
     * @param speed :     sequence running speed (-1000...1000).
     *
     * @return YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    set_blinkSeqSpeed(seqIndex,speed)
    {
        this.liveFunc.set_blinkSeqSpeed(seqIndex, speed);
        return YAPI_SUCCESS;
    }

    /**
     * Saves the LEDs power-on configuration. This includes the start-up color or
     * sequence binding for all LEDs. Warning: if some LEDs are linked to a sequence, the
     * method saveBlinkSeq() must also be called to save the sequence definition.
     *
     * @return YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    saveLedsConfigAtPowerOn()
    {
        this.liveFunc.saveLedsConfigAtPowerOn();
        return YAPI_SUCCESS;
    }

    saveLedsState()
    {
        this.liveFunc.saveLedsState();
        return YAPI_SUCCESS;
    }

    /**
     * Saves the definition of a sequence. Warning: only sequence steps and flags are saved.
     * to save the LEDs startup bindings, the method saveLedsConfigAtPowerOn()
     * must be called.
     *
     * @param seqIndex :  index of the sequence to start.
     *
     * @return YAPI.SUCCESS when the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    saveBlinkSeq(seqIndex)
    {
        this.liveFunc.saveBlinkSeq(seqIndex);
        return YAPI_SUCCESS;
    }

    /**
     * Sends a binary buffer to the LED RGB buffer, as is.
     * First three bytes are RGB components for LED specified as parameter, the
     * next three bytes for the next LED, etc.
     *
     * @param ledIndex : index of the first LED which should be updated
     * @param buff : the binary buffer to send
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    set_rgbColorBuffer(ledIndex,buff)
    {
        this.liveFunc.set_rgbColorBuffer(ledIndex, buff);
        return YAPI_SUCCESS;
    }

    /**
     * Sends 24bit RGB colors (provided as a list of integers) to the LED RGB buffer, as is.
     * The first number represents the RGB value of the LED specified as parameter, the second
     * number represents the RGB value of the next LED, etc.
     *
     * @param ledIndex : index of the first LED which should be updated
     * @param rgbList : a list of 24bit RGB codes, in the form 0xRRGGBB
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    set_rgbColorArray(ledIndex,rgbList)
    {
        this.liveFunc.set_rgbColorArray(ledIndex, rgbList);
        return YAPI_SUCCESS;
    }

    /**
     * Sets up a smooth RGB color transition to the specified pixel-by-pixel list of RGB
     * color codes. The first color code represents the target RGB value of the first LED,
     * the next color code represents the target value of the next LED, etc.
     *
     * @param ledIndex : index of the first LED which should be updated
     * @param rgbList : a list of target 24bit RGB codes, in the form 0xRRGGBB
     * @param delay   : transition duration in ms
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    rgbArrayOfs_move(ledIndex,rgbList,delay)
    {
        this.liveFunc.rgbArrayOfs_move(ledIndex, rgbList, delay);
        return YAPI_SUCCESS;
    }

    /**
     * Sets up a smooth RGB color transition to the specified pixel-by-pixel list of RGB
     * color codes. The first color code represents the target RGB value of the first LED,
     * the next color code represents the target value of the next LED, etc.
     *
     * @param rgbList : a list of target 24bit RGB codes, in the form 0xRRGGBB
     * @param delay   : transition duration in ms
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    rgbArray_move(rgbList,delay)
    {
        this.liveFunc.rgbArray_move(rgbList, delay);
        return YAPI_SUCCESS;
    }

    /**
     * Sends a binary buffer to the LED HSL buffer, as is.
     * First three bytes are HSL components for the LED specified as parameter, the
     * next three bytes for the second LED, etc.
     *
     * @param ledIndex : index of the first LED which should be updated
     * @param buff : the binary buffer to send
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    set_hslColorBuffer(ledIndex,buff)
    {
        this.liveFunc.set_hslColorBuffer(ledIndex, buff);
        return YAPI_SUCCESS;
    }

    /**
     * Sends 24bit HSL colors (provided as a list of integers) to the LED HSL buffer, as is.
     * The first number represents the HSL value of the LED specified as parameter, the second number represents
     * the HSL value of the second LED, etc.
     *
     * @param ledIndex : index of the first LED which should be updated
     * @param hslList : a list of 24bit HSL codes, in the form 0xHHSSLL
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    set_hslColorArray(ledIndex,hslList)
    {
        this.liveFunc.set_hslColorArray(ledIndex, hslList);
        return YAPI_SUCCESS;
    }

    /**
     * Sets up a smooth HSL color transition to the specified pixel-by-pixel list of HSL
     * color codes. The first color code represents the target HSL value of the first LED,
     * the second color code represents the target value of the second LED, etc.
     *
     * @param hslList : a list of target 24bit HSL codes, in the form 0xHHSSLL
     * @param delay   : transition duration in ms
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    hslArray_move(hslList,delay)
    {
        this.liveFunc.hslArray_move(hslList, delay);
        return YAPI_SUCCESS;
    }

    /**
     * Sets up a smooth HSL color transition to the specified pixel-by-pixel list of HSL
     * color codes. The first color code represents the target HSL value of the first LED,
     * the second color code represents the target value of the second LED, etc.
     *
     * @param ledIndex : index of the first LED which should be updated
     * @param hslList : a list of target 24bit HSL codes, in the form 0xHHSSLL
     * @param delay   : transition duration in ms
     *
     * @return YAPI.SUCCESS if the call succeeds.
     *
     * On failure, throws an exception or returns a negative error code.
     */
    hslArrayOfs_move(ledIndex,hslList,delay)
    {
        this.liveFunc.hslArrayOfs_move(ledIndex, hslList, delay);
        return YAPI_SUCCESS;
    }

    hsl2rgbInt(temp1,temp2,temp3)
    {
        this.liveFunc.hsl2rgbInt(temp1, temp2, temp3);
        return YAPI_SUCCESS;
    }

    hsl2rgb(hslValue)
    {
        this.liveFunc.hsl2rgb(hslValue);
        return YAPI_SUCCESS;
    }
    //--- (end of generated code: YColorLedCluster accessors declaration)
}

//--- (generated code: YColorLedCluster functions)

YoctoLibExport('YColorLedCluster', YColorLedCluster);
YoctoLibExport('YColorLedClusterProxy', YColorLedClusterProxy);
YColorLedCluster.imm_Init();

//--- (end of generated code: YColorLedCluster functions)
